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GM fiat - an illustration
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<blockquote data-quote="Maxperson" data-source="post: 9610934" data-attributes="member: 23751"><p>They literally can't be. There is no set of D&D rules that has been able to encompass everything players try to do in the game with their characters. Can't be done.</p><p></p><p>Because it doesn't? Go watch a football game and see if the refs can penalize a holding call with a 5 yard penalty instead of a 10 yard penalty. They can't. A DM can alter a penalty or bonus if the game circumstances warrant it. Not all situations covered by a rule should be covered by that rule. Some situations have no rule to cover it. I've never seen such a situation in a football game.</p><p></p><p>Wait, what? The rule says bonuses don't stack and the DM allows it to stack and that's not a case of changing or removing a rule?</p><p></p><p>It would be socially unfair yes. Most of the time anyway. D&D is by it's nature an exceptions based system, so there could be a monster, item or whatever that specifically supersedes that rule. If it does, then it's fair to use it. Specific beats general is also a rule.</p><p></p><p>Games aren't designed around extreme corner case scenarios. How unlikely those things are is the the most important part of the discussion. If 99.9% of the time DM fiat doesn't come into play, it doesn't really matter how many different extreme cases you can cram in that last .001%.</p><p></p><p>The rules you say so much about. The alarm makes them aware of the enemy, so no surprise happens. That's the point of the spell. If they could be surprised with the alarm up, they might as well save themselves a spell slot and wake up to the surprise attack instead.</p><p></p><p>No. I'm using the combat rules.</p><p></p><p>"Any character or monster that doesn't notice a threat is surprised at the start of the encounter." The alarm literally wakes them up and makes them aware of the threat at the start of the encounter, so no surprise.</p><p></p><p>According to you, that would be unfair since the rules say they aren't surprised.</p><p></p><p>In accordance with the rules I stated.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9610934, member: 23751"] They literally can't be. There is no set of D&D rules that has been able to encompass everything players try to do in the game with their characters. Can't be done. Because it doesn't? Go watch a football game and see if the refs can penalize a holding call with a 5 yard penalty instead of a 10 yard penalty. They can't. A DM can alter a penalty or bonus if the game circumstances warrant it. Not all situations covered by a rule should be covered by that rule. Some situations have no rule to cover it. I've never seen such a situation in a football game. Wait, what? The rule says bonuses don't stack and the DM allows it to stack and that's not a case of changing or removing a rule? It would be socially unfair yes. Most of the time anyway. D&D is by it's nature an exceptions based system, so there could be a monster, item or whatever that specifically supersedes that rule. If it does, then it's fair to use it. Specific beats general is also a rule. Games aren't designed around extreme corner case scenarios. How unlikely those things are is the the most important part of the discussion. If 99.9% of the time DM fiat doesn't come into play, it doesn't really matter how many different extreme cases you can cram in that last .001%. The rules you say so much about. The alarm makes them aware of the enemy, so no surprise happens. That's the point of the spell. If they could be surprised with the alarm up, they might as well save themselves a spell slot and wake up to the surprise attack instead. No. I'm using the combat rules. "Any character or monster that doesn't notice a threat is surprised at the start of the encounter." The alarm literally wakes them up and makes them aware of the threat at the start of the encounter, so no surprise. According to you, that would be unfair since the rules say they aren't surprised. In accordance with the rules I stated. [/QUOTE]
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