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GM fiat - an illustration
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<blockquote data-quote="Maxperson" data-source="post: 9610961" data-attributes="member: 23751"><p>The rule of DM fiat.</p><p></p><p>Not really, no. Their judgment is in, "Did I see it hit the line or not?" or "Did I see holding or not?" They have no judgment to alter the effects of the holding call or what out of bounds means.</p><p></p><p>I misread your response. However, it's not unfair.</p><p></p><p>But it's not what I said. I've said repeatedly that some rules involve fairness. Others do not.</p><p></p><p>So what. I'm not him. It's not going to be an issue anywhere near 50% of the time. I and the groups I've played in and DM'd have been using alarm since it came out and I can't remember it ever being an issue. It might have been, but nowhere near 50% of the time. I doubt even 1%.</p><p></p><p>DM fiat is not a concern in general. And all the added up "concern" is still less than 1% of the time, so even this specific instance the DM fiat is just not a concern. If you worry about super long odds, you'll never enjoy the game, or life for that matter.</p><p></p><p>You should worry about what's likely. Not what isn't.</p><p></p><p>Sure. But in the presence of alarm, it's also not in doubt. You wake up and are aware of the threat.</p><p></p><p>As for the bolded, I've played in some games like that. But we were made aware of that possibility before playing the game. It's not something that is sprung on people.</p><p></p><p>it doesn't have to say it, because it simply does it. It says it wakes you up when an intruder shows up. You wake up and are aware of a threat.</p><p></p><p>You need to take off the blinders and stop looking just at the alarm spell. There are other rules that interact with the spell that determine who is surprised and how, and the alarm spell interacts with those rules in such a way that you are not surprised. You can only be surprised if you are unaware of the threat, which is impossible when the alarm spell wakes you up, instantly making you aware.</p><p></p><p>Yep. I had people arguing with me despite the rule saying this, "You automatically revert if you fall unconscious, drop to 0 hit points, or die." that the druid never hit 0 hit points through damage.</p><p></p><p>Misinterpretations are interpretations, but are not correct.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9610961, member: 23751"] The rule of DM fiat. Not really, no. Their judgment is in, "Did I see it hit the line or not?" or "Did I see holding or not?" They have no judgment to alter the effects of the holding call or what out of bounds means. I misread your response. However, it's not unfair. But it's not what I said. I've said repeatedly that some rules involve fairness. Others do not. So what. I'm not him. It's not going to be an issue anywhere near 50% of the time. I and the groups I've played in and DM'd have been using alarm since it came out and I can't remember it ever being an issue. It might have been, but nowhere near 50% of the time. I doubt even 1%. DM fiat is not a concern in general. And all the added up "concern" is still less than 1% of the time, so even this specific instance the DM fiat is just not a concern. If you worry about super long odds, you'll never enjoy the game, or life for that matter. You should worry about what's likely. Not what isn't. Sure. But in the presence of alarm, it's also not in doubt. You wake up and are aware of the threat. As for the bolded, I've played in some games like that. But we were made aware of that possibility before playing the game. It's not something that is sprung on people. it doesn't have to say it, because it simply does it. It says it wakes you up when an intruder shows up. You wake up and are aware of a threat. You need to take off the blinders and stop looking just at the alarm spell. There are other rules that interact with the spell that determine who is surprised and how, and the alarm spell interacts with those rules in such a way that you are not surprised. You can only be surprised if you are unaware of the threat, which is impossible when the alarm spell wakes you up, instantly making you aware. Yep. I had people arguing with me despite the rule saying this, "You automatically revert if you fall unconscious, drop to 0 hit points, or die." that the druid never hit 0 hit points through damage. Misinterpretations are interpretations, but are not correct. [/QUOTE]
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