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GM fiat - an illustration
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<blockquote data-quote="Emerikol" data-source="post: 9611148" data-attributes="member: 6698278"><p>This whole debate is why I try to come up with close order action drills for all the enemies ahead of time. I make the instructions appropriate to the intelligence and abilities of the monsters. This helps me to guard against any bias. If the players come up with a really innovative way to overcome the enemy I don't retrofit in something else.</p><p></p><p>In the case of an alarm spell, it is almost certain to work well enough against a pack of orcs or goblins at first level. If though, they are on the run from some enemy with a lot of magical power (and at higher levels this is a lot of them), then they should expect some challenge to their alarm. </p><p></p><p>So at higher levels, my players would employ a lot more defenses than just an alarm spell if they even used it.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9611148, member: 6698278"] This whole debate is why I try to come up with close order action drills for all the enemies ahead of time. I make the instructions appropriate to the intelligence and abilities of the monsters. This helps me to guard against any bias. If the players come up with a really innovative way to overcome the enemy I don't retrofit in something else. In the case of an alarm spell, it is almost certain to work well enough against a pack of orcs or goblins at first level. If though, they are on the run from some enemy with a lot of magical power (and at higher levels this is a lot of them), then they should expect some challenge to their alarm. So at higher levels, my players would employ a lot more defenses than just an alarm spell if they even used it. [/QUOTE]
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