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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9611383"><p>I am not saying you can't have clever enemies who bypass spells, even the alarm spell. I am less in love with premade action plans, but that is maybe a matter of taste (personally I would have the NPC react in real time to what the players are doing). But the assassin-alarm spell example just reeks of unfair GM practices. It may not. I am not saying it could never happen. But I would want to make sure the GM isn't simply just saying: the assassin does X Y and Z to get around it. I would make that NPC make some checks at each step, I would also give players opportunities, probably in the form of rolls, to see. Normally I would also roll these things in the open. Given it is a secret assassin, I might simply write my numbers down so I can explain to the players what happened after. But I may actually say to a player "Roll 2d10" and get results that way. It might make them more cautious and give them metagame knowledge, so you have to be careful. But an NPC who literally counts down rounds till a spell ends (and knows exactly what spell and when the round count beings and ends? That is pretty miraculous. You at least need a check to know what spell. but then counting down how long the spell lasts? He better have a metronome with him or something</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9611383"] I am not saying you can't have clever enemies who bypass spells, even the alarm spell. I am less in love with premade action plans, but that is maybe a matter of taste (personally I would have the NPC react in real time to what the players are doing). But the assassin-alarm spell example just reeks of unfair GM practices. It may not. I am not saying it could never happen. But I would want to make sure the GM isn't simply just saying: the assassin does X Y and Z to get around it. I would make that NPC make some checks at each step, I would also give players opportunities, probably in the form of rolls, to see. Normally I would also roll these things in the open. Given it is a secret assassin, I might simply write my numbers down so I can explain to the players what happened after. But I may actually say to a player "Roll 2d10" and get results that way. It might make them more cautious and give them metagame knowledge, so you have to be careful. But an NPC who literally counts down rounds till a spell ends (and knows exactly what spell and when the round count beings and ends? That is pretty miraculous. You at least need a check to know what spell. but then counting down how long the spell lasts? He better have a metronome with him or something [/QUOTE]
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