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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9611450" data-attributes="member: 6684958"><p>Assuming it will always fail is a bit too far. </p><p></p><p></p><p>None of that. </p><p></p><p>Well, you can't be anything in football except a football player.</p><p></p><p>Accurate as altering game reality is what DMs do.</p><p></p><p>The easy way around here is to just say: the players have no agency. </p><p></p><p>By creating a unique game experience.</p><p></p><p>Yes</p><p></p><p>I find this to be an odd statement. At least half of all DMs have to create stuff on the spot at least half the time. It is a big part of the DMs job. </p><p></p><p>But why do you say a DM can't, no the spot, just make up a reason why the PCs can't go where they want? Like if a player was to just say on the spot "my PC walks over and into the back vault", as a DM I would on the spot be quick to say "sorry the vault door is locked, so you can't just walk into the vault". </p><p></p><p>It's like when the players randomly just say "we want to go to the Island of Akk" and I inform them the bridge connecting the island to the mainland was washed out recently. Hostile players get all up in arms and rant and rave that the DM is blocking them. Intelligent players know that events happen in the simulated game world and are not targeted at the players. Though, often enough, foes may target the characters.</p><p></p><p></p><p>I hate when games do this, and will simply ignore them.</p><p></p><p>The idea that a foe does a random action is silly. Though it is already bad enough the foe only gets three combat actions. This is very much like a board game.</p><p></p><p>Some players take comfort from the idea of "the monster can only do one of three actions", and it's great for many game styles, like casual games. For a more complex game, a foe can do nearly anything the DM wants on a whim.</p><p></p><p></p><p>I do like random rolls for some of this. In my game, NPCs are either fools, smart, or somewhere in the middle. Those 'middle' NPCs will get a roll. </p><p></p><p></p><p>It is not so huge of a gulf. You hold the players hands, roll out the red carpet, are a fan of the characters and let the players always push the easy button................or you don't. There is no middle.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9611450, member: 6684958"] Assuming it will always fail is a bit too far. None of that. Well, you can't be anything in football except a football player. Accurate as altering game reality is what DMs do. The easy way around here is to just say: the players have no agency. By creating a unique game experience. Yes I find this to be an odd statement. At least half of all DMs have to create stuff on the spot at least half the time. It is a big part of the DMs job. But why do you say a DM can't, no the spot, just make up a reason why the PCs can't go where they want? Like if a player was to just say on the spot "my PC walks over and into the back vault", as a DM I would on the spot be quick to say "sorry the vault door is locked, so you can't just walk into the vault". It's like when the players randomly just say "we want to go to the Island of Akk" and I inform them the bridge connecting the island to the mainland was washed out recently. Hostile players get all up in arms and rant and rave that the DM is blocking them. Intelligent players know that events happen in the simulated game world and are not targeted at the players. Though, often enough, foes may target the characters. I hate when games do this, and will simply ignore them. The idea that a foe does a random action is silly. Though it is already bad enough the foe only gets three combat actions. This is very much like a board game. Some players take comfort from the idea of "the monster can only do one of three actions", and it's great for many game styles, like casual games. For a more complex game, a foe can do nearly anything the DM wants on a whim. I do like random rolls for some of this. In my game, NPCs are either fools, smart, or somewhere in the middle. Those 'middle' NPCs will get a roll. It is not so huge of a gulf. You hold the players hands, roll out the red carpet, are a fan of the characters and let the players always push the easy button................or you don't. There is no middle. [/QUOTE]
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