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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9611589"><p>I can’t really weigh in on [USER=6684958]@bloodtide[/USER] ‘s style without knowing more about it and talking to blood tide. On whether there is middle ground here, I think there is always middle ground in an rpg. I do think the GM has ultimate say, and can overuse the rules. But I think that authority relies of player trust. So if the GM is regularly angering the players with these actions, it isn’t going to work. I also do think one element of GM is providing challenge. I don’t think anything I have suggested is putting out an easy button. PCs die, characters get maimed, etc. it isn’t about giving players outcomes or story they want, it is about giving them a fair shake in everything, building trust, holding myself accountable to this idea of fairness and impartiality, hearing out what the players are trying to do and not simply rejecting it because I want things to go in an another direction, etc</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9611589"] I can’t really weigh in on [USER=6684958]@bloodtide[/USER] ‘s style without knowing more about it and talking to blood tide. On whether there is middle ground here, I think there is always middle ground in an rpg. I do think the GM has ultimate say, and can overuse the rules. But I think that authority relies of player trust. So if the GM is regularly angering the players with these actions, it isn’t going to work. I also do think one element of GM is providing challenge. I don’t think anything I have suggested is putting out an easy button. PCs die, characters get maimed, etc. it isn’t about giving players outcomes or story they want, it is about giving them a fair shake in everything, building trust, holding myself accountable to this idea of fairness and impartiality, hearing out what the players are trying to do and not simply rejecting it because I want things to go in an another direction, etc [/QUOTE]
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GM fiat - an illustration
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