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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9612172"><p>No, i think it needs to be a set of principles. I don't know that you can have one set of principles for everyone because ideas of fairness will not be uniform. But this is part of finding the right group, the right GM for you. Any game will not be fun if the chemistry is wrong. I have friends I wouldn't play Clue or Monopoly with, not because of anything teh game does but because of the spirit they bring to play. I think with GMs a lot of times it comes down to the spirit they bring to the game. But the things I mentioned can make a very big difference. I'd saw lowering the ego is a pretty handy thing for a GM to know how to do. You need to be confident enough to run something, but you need to be able to admit when you made a bad call (and learn from bad calls)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9612172"] No, i think it needs to be a set of principles. I don't know that you can have one set of principles for everyone because ideas of fairness will not be uniform. But this is part of finding the right group, the right GM for you. Any game will not be fun if the chemistry is wrong. I have friends I wouldn't play Clue or Monopoly with, not because of anything teh game does but because of the spirit they bring to play. I think with GMs a lot of times it comes down to the spirit they bring to the game. But the things I mentioned can make a very big difference. I'd saw lowering the ego is a pretty handy thing for a GM to know how to do. You need to be confident enough to run something, but you need to be able to admit when you made a bad call (and learn from bad calls) [/QUOTE]
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GM fiat - an illustration
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