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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9613629" data-attributes="member: 6684958"><p>This touches on the big unique point of D&D and one of the things that has kept it popular: Every single game run by a DM is unique to that DM. Each DM makes their own unique campaign, style, game play, house rules and everything else. For a lot of cases, each game is radically different from each other.</p><p></p><p>If the DM likes something they will put it into their game, if the DM does not like something it won't be in their game. </p><p></p><p>And when the DM has to create something, they can create whatever they want on a whim. Like the devil bargain:</p><p></p><p>The Easy Button DM would say "the devil rolls over at your feet as your the greatest characters ever and offers you all his knowledge for just a copper coin!"</p><p></p><p>The boring DM would say "The devil offers to sell you information stuff for 100 gold"</p><p></p><p>The gritty DM would say "the devil offers you a trade your soul for the information"</p><p></p><p>The whole reason why DMs were invented is that they can do anything.</p><p></p><p>Dice, rolling on a table, can not. A table can only have so many listings. And even if they are vague like "a random surprise happens", well it will still be a random surprise. Again. Maybe a few DM can obfuscate what is rolled a bit, but really this is just how much you can fool, mislead or deceive the players. When you roll "character has a set back" and you struggle and say "oh..um...looks like your character forgot to tie their shoes so they fall down and go boom!" and the player might be amazed "wow, that has never happened to my character before ever!"</p><p></p><p>And sure a DM can always change, "re-interpret", "re-flavor", or even ignore a dice roll and a table.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9613629, member: 6684958"] This touches on the big unique point of D&D and one of the things that has kept it popular: Every single game run by a DM is unique to that DM. Each DM makes their own unique campaign, style, game play, house rules and everything else. For a lot of cases, each game is radically different from each other. If the DM likes something they will put it into their game, if the DM does not like something it won't be in their game. And when the DM has to create something, they can create whatever they want on a whim. Like the devil bargain: The Easy Button DM would say "the devil rolls over at your feet as your the greatest characters ever and offers you all his knowledge for just a copper coin!" The boring DM would say "The devil offers to sell you information stuff for 100 gold" The gritty DM would say "the devil offers you a trade your soul for the information" The whole reason why DMs were invented is that they can do anything. Dice, rolling on a table, can not. A table can only have so many listings. And even if they are vague like "a random surprise happens", well it will still be a random surprise. Again. Maybe a few DM can obfuscate what is rolled a bit, but really this is just how much you can fool, mislead or deceive the players. When you roll "character has a set back" and you struggle and say "oh..um...looks like your character forgot to tie their shoes so they fall down and go boom!" and the player might be amazed "wow, that has never happened to my character before ever!" And sure a DM can always change, "re-interpret", "re-flavor", or even ignore a dice roll and a table. [/QUOTE]
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