Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9613818" data-attributes="member: 6785785"><p>You misinterpreted my point in the first “You” above. This is because you’re ignoring the context of the discussion as it was, between [USER=7044566]@thefutilist[/USER] and me.</p><p></p><p>So again… in the example the DM decided by fiat how the assassin’s former lover reacted to the assassin’s request to take him back. So my comments were about a situation where the DM in a D&D game had a situation that was uncertain and decided the outcome by fiat.</p><p></p><p>In Apocalypse World, that wouldn’t be how it’s handled. If the outcome is certain, then the GM would just say so. Since it’s not, they would go to the dice.</p><p></p><p>Now… I know that’s similar to how the process is described in the D&D rulebooks… but in the specific example my comments were based upon… that DM handled it differently.</p><p></p><p>So when you came into the conversation, I assumed you had been following and understood the context of my comments. Because this was a case where the DM decided to handle it differently than the general process described in the books, I figured you were defending that decision as an instance of Rule Zero. Hence my asking you about that.</p><p></p><p></p><p></p><p>You can try and make any point you like, Max. But if you jump into a conversation that’s ongoing between two other participants, don’t be surprised when they assume you’ve been following that conversation and understand the context.</p><p></p><p></p><p></p><p>No.</p><p></p><p>The assassin has asked his lover to forgive him. He pleads his case to her. She can choose to forgive him or not.</p><p></p><p>Resolution Method 1- the DM decides she does not forgive him. The DM considers all the factors that have been established in play, the history between the PC and NPC, the NPC’s current outlook, and any other relevant factors. He then renders his decision.</p><p></p><p>Resolution Method 2- dice are used to determine how the NPC reacts.</p><p>Result 2A- she does not forgive him. The GM considers the same factors as above and explains the NPC’s decision.</p><p>Result 2B- she does forgive him. The GM considers all the relevant factors and then explains why the NPC forgives the assassin.</p><p></p><p>My question to [USER=7044566]@thefutilist[/USER] was how Resolution Method 1 resulted in an act of creativity by the GM that Resolution Method 2 somehow lacked. Because from what I can see, they both involve the same amount of creativity. The only difference is the means of the decision made.</p><p></p><p>So… I hope now that I’ve elaborated to this extent that you’re able to understand the original discussion and can approach the topic with that in mind.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9613818, member: 6785785"] You misinterpreted my point in the first “You” above. This is because you’re ignoring the context of the discussion as it was, between [USER=7044566]@thefutilist[/USER] and me. So again… in the example the DM decided by fiat how the assassin’s former lover reacted to the assassin’s request to take him back. So my comments were about a situation where the DM in a D&D game had a situation that was uncertain and decided the outcome by fiat. In Apocalypse World, that wouldn’t be how it’s handled. If the outcome is certain, then the GM would just say so. Since it’s not, they would go to the dice. Now… I know that’s similar to how the process is described in the D&D rulebooks… but in the specific example my comments were based upon… that DM handled it differently. So when you came into the conversation, I assumed you had been following and understood the context of my comments. Because this was a case where the DM decided to handle it differently than the general process described in the books, I figured you were defending that decision as an instance of Rule Zero. Hence my asking you about that. You can try and make any point you like, Max. But if you jump into a conversation that’s ongoing between two other participants, don’t be surprised when they assume you’ve been following that conversation and understand the context. No. The assassin has asked his lover to forgive him. He pleads his case to her. She can choose to forgive him or not. Resolution Method 1- the DM decides she does not forgive him. The DM considers all the factors that have been established in play, the history between the PC and NPC, the NPC’s current outlook, and any other relevant factors. He then renders his decision. Resolution Method 2- dice are used to determine how the NPC reacts. Result 2A- she does not forgive him. The GM considers the same factors as above and explains the NPC’s decision. Result 2B- she does forgive him. The GM considers all the relevant factors and then explains why the NPC forgives the assassin. My question to [USER=7044566]@thefutilist[/USER] was how Resolution Method 1 resulted in an act of creativity by the GM that Resolution Method 2 somehow lacked. Because from what I can see, they both involve the same amount of creativity. The only difference is the means of the decision made. So… I hope now that I’ve elaborated to this extent that you’re able to understand the original discussion and can approach the topic with that in mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top