Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9614282" data-attributes="member: 6684958"><p>This is a big fundamental difference between the two philosophies.</p><p></p><p>Well, feel free to correct this:</p><p></p><p>You see an NPC as just a "random game item", much like a token in a boardgame, for example. The "random game item" does not need a name or history or really any detail: you can give it some sure, but it is all pure meaningless fluff. The only things that matter are the dice, rules and the player happiness. So when it comes down to "what will the random game item token do", to you it is just a matter of a roll to follow the rules. You roll, consult the rules as what to do based on the roll, and then do what the rules tell you to do. </p><p></p><p>So, here on the other side, we are doing a reality simulation. An NPC is a full character with a name, history, personality, hopes, dreams and a full write up. Such a DM would know the NPC well enough to role play their character and know what the NPC would think and say and do. The DM here role plays the character AS the character, not as a "pawn on the DMs story that always goes against the players, snicker snicker". This DM wants a massive simulated game world that makes sense in the game reality. The DM might use some dice and rules some times for somethings, but keeps full control of the simulated game reality always.</p><p></p><p></p><p>I'm sure a "cudgel" DM to most. Though, at least 75% of players do it to themselves. I describe a tower floating over a lake of acid and the player just jokes a "whatever dm". Then a couple minutes later a harpy knocks their character into the lake.....of acid. The player will then whine and complain and cry up until their character dies.</p><p></p><p>And such a player just gets confused when a good player does something like tie their character to the tower with a rope...or even stick themselves to a harpy with glue.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9614282, member: 6684958"] This is a big fundamental difference between the two philosophies. Well, feel free to correct this: You see an NPC as just a "random game item", much like a token in a boardgame, for example. The "random game item" does not need a name or history or really any detail: you can give it some sure, but it is all pure meaningless fluff. The only things that matter are the dice, rules and the player happiness. So when it comes down to "what will the random game item token do", to you it is just a matter of a roll to follow the rules. You roll, consult the rules as what to do based on the roll, and then do what the rules tell you to do. So, here on the other side, we are doing a reality simulation. An NPC is a full character with a name, history, personality, hopes, dreams and a full write up. Such a DM would know the NPC well enough to role play their character and know what the NPC would think and say and do. The DM here role plays the character AS the character, not as a "pawn on the DMs story that always goes against the players, snicker snicker". This DM wants a massive simulated game world that makes sense in the game reality. The DM might use some dice and rules some times for somethings, but keeps full control of the simulated game reality always. I'm sure a "cudgel" DM to most. Though, at least 75% of players do it to themselves. I describe a tower floating over a lake of acid and the player just jokes a "whatever dm". Then a couple minutes later a harpy knocks their character into the lake.....of acid. The player will then whine and complain and cry up until their character dies. And such a player just gets confused when a good player does something like tie their character to the tower with a rope...or even stick themselves to a harpy with glue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top