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GM fiat - an illustration
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9614932" data-attributes="member: 82106"><p>Yeah, games like Dungeon World, or Blades in the Dark, or Dogs in the Vineyard, don't work like this at all. The players may well be exercising skill in terms of managing the system, but all they care about in fiction terms related to that would involve what resources the fictional position lets them engage. My BitD character was stupid good at melee combat and feats of prowess, so of course he's going for the blades ASAP. The GM never had any problems interjecting some situation where stealth was required. He'd just have to make do. I would naturally choose to avoid those situations, but they are often present.</p><p></p><p>But in general all these games share some core things, which is that it's irrelevant if you get out of one or another situation. There's always another. These are pretty easily constructed, beating one is fun, perhaps, but playing them is the point. It's a very different mentality than what you're espousing. You cannot analyze it in terms of trad play values (though you can certainly compare the two).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9614932, member: 82106"] Yeah, games like Dungeon World, or Blades in the Dark, or Dogs in the Vineyard, don't work like this at all. The players may well be exercising skill in terms of managing the system, but all they care about in fiction terms related to that would involve what resources the fictional position lets them engage. My BitD character was stupid good at melee combat and feats of prowess, so of course he's going for the blades ASAP. The GM never had any problems interjecting some situation where stealth was required. He'd just have to make do. I would naturally choose to avoid those situations, but they are often present. But in general all these games share some core things, which is that it's irrelevant if you get out of one or another situation. There's always another. These are pretty easily constructed, beating one is fun, perhaps, but playing them is the point. It's a very different mentality than what you're espousing. You cannot analyze it in terms of trad play values (though you can certainly compare the two). [/QUOTE]
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