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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9615161" data-attributes="member: 6684958"><p>Though plenty of games have no constraints.</p><p></p><p>Okay.</p><p></p><p>I would just point out the Beyond the Game bit here. While some games say clearly when and how a player-DM can make a move, a lot of games don't have that structure. In D&D combat, for example, a DM can create or use any foe/monster/creature they want. So sure you can "follow the combat rules all day long", but the DM can really control things. </p><p></p><p>Okay.</p><p></p><p>Now compared to "the DM can do whatever they want" vs "only after a mechanical process is resolved can the DM act, by the rules", makes that second one very limiting. As this is the games intention.</p><p></p><p>I'm not sure I follow your D&D example. I can give a character a spell/ability/item well before any combat dice are rolled so they can dodge attacks.</p><p></p><p></p><p>Okay. </p><p></p><p>Some RPGs limit a DMs power to do anything.</p><p></p><p>This is how and why RPGs are unique.</p><p></p><p>A board game like chess is made for A)Nearly everyone B) Nearly every age (6-99) and C)to be played in a short amount of time. So the game has a simple direct set of rules and a very simple direct way to win and end the game. Chess is a game you can play in the back seat of the family car with your sister on your way to Wally World.</p><p></p><p>Like all board games, chess is very limited. The rules of most board games are pamphlets. </p><p></p><p>RPGs are very, very, very different. They are unlimited. The only limit is your imagination. The rules of most RPGs are very complex and vague, and you can't "win". </p><p></p><p></p><p>Because the ability to do anything is better then having limits on what you can do. </p><p></p><p>I do often use the examples of others from such games too.</p><p></p><p>This is not exactly an absurdity...</p><p></p><p></p><p>Except the game(s) are different from say D&D. There are limits put on the 'player-DM'. The 'player-DM' has rules in the rulebook they must follow.</p><p></p><p>There are differences. </p><p></p><p>So the games can't be exactly the same in every way.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9615161, member: 6684958"] Though plenty of games have no constraints. Okay. I would just point out the Beyond the Game bit here. While some games say clearly when and how a player-DM can make a move, a lot of games don't have that structure. In D&D combat, for example, a DM can create or use any foe/monster/creature they want. So sure you can "follow the combat rules all day long", but the DM can really control things. Okay. Now compared to "the DM can do whatever they want" vs "only after a mechanical process is resolved can the DM act, by the rules", makes that second one very limiting. As this is the games intention. I'm not sure I follow your D&D example. I can give a character a spell/ability/item well before any combat dice are rolled so they can dodge attacks. Okay. Some RPGs limit a DMs power to do anything. This is how and why RPGs are unique. A board game like chess is made for A)Nearly everyone B) Nearly every age (6-99) and C)to be played in a short amount of time. So the game has a simple direct set of rules and a very simple direct way to win and end the game. Chess is a game you can play in the back seat of the family car with your sister on your way to Wally World. Like all board games, chess is very limited. The rules of most board games are pamphlets. RPGs are very, very, very different. They are unlimited. The only limit is your imagination. The rules of most RPGs are very complex and vague, and you can't "win". Because the ability to do anything is better then having limits on what you can do. I do often use the examples of others from such games too. This is not exactly an absurdity... Except the game(s) are different from say D&D. There are limits put on the 'player-DM'. The 'player-DM' has rules in the rulebook they must follow. There are differences. So the games can't be exactly the same in every way. [/QUOTE]
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