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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9615799" data-attributes="member: 6684958"><p>Yes, of course....under the whole "if you choose to be a player of a single character you are accepting massive limitations that take away nearly all of your power." So within the harsh limits of the game, rules, setting and DM, the player is at least free to 'try' anything.</p><p></p><p>Not everyone will get my examples.</p><p></p><p>If you say so</p><p></p><p>Agreed. </p><p></p><p>A lot of this goes on the players too. If you play any game thinking someone else in the game is against you personally, you won't have any fun.</p><p></p><p></p><p>As a DM who has had long arguments about "the royal guards should be asleep" or "the door to the treasure vault should have no lock" or "that paladin won't come after my character: all I did was kill a couple families and drink their blood" I can see the use of player favored anti-dm rules in a game.</p><p></p><p>I can be a nice game...for players...as they know the DM can't take many actions unless they take one first. And even when a player takes an action, they know the DM is limited to a very small number of responses and actions. So the players can watch the dm and approve the action they pick. </p><p></p><p>Player takes an action, dm takes and action under the watchful gaze of the players makes for a quick game. </p><p></p><p>And as an Obstacle is defined by the game as something simple and direct, this can also make the game easy to play.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9615799, member: 6684958"] Yes, of course....under the whole "if you choose to be a player of a single character you are accepting massive limitations that take away nearly all of your power." So within the harsh limits of the game, rules, setting and DM, the player is at least free to 'try' anything. Not everyone will get my examples. If you say so Agreed. A lot of this goes on the players too. If you play any game thinking someone else in the game is against you personally, you won't have any fun. As a DM who has had long arguments about "the royal guards should be asleep" or "the door to the treasure vault should have no lock" or "that paladin won't come after my character: all I did was kill a couple families and drink their blood" I can see the use of player favored anti-dm rules in a game. I can be a nice game...for players...as they know the DM can't take many actions unless they take one first. And even when a player takes an action, they know the DM is limited to a very small number of responses and actions. So the players can watch the dm and approve the action they pick. Player takes an action, dm takes and action under the watchful gaze of the players makes for a quick game. And as an Obstacle is defined by the game as something simple and direct, this can also make the game easy to play. [/QUOTE]
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