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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9616392" data-attributes="member: 6684958"><p>This is a good, big point. For any event/action/encounter you, just you, can only think or imagine of a limited number of outcomes. And that is on top of the outcomes you automatically don't like, dismiss or won't even think about for a second. And that is on top of the outcomes you might admit "might" happen, but at the same time come down hard on that they would be "so rare" as to never happen.</p><p></p><p>The end result is there are a huge number of outcomes you will not consider happening for one of the above reasons, and then a very small number you consider acceptable. </p><p></p><p>And so you have plenty of fun in a very limited game that only offers a very limited list of outcomes. </p><p></p><p></p><p>How? What personal stake can you see?</p><p></p><p>I find it odd that you feel more creative when constrained and limited, but I can understand it. Many people like limits as they are very comforting.</p><p></p><p>I'm totally on the other side, of course. I see true creativity needs no limits what so ever. None. Ever.</p><p></p><p></p><p></p><p>This goes back to you want to play a RPG like a Board Game, not the unique game that it is. </p><p></p><p>Well, guesses are not facts. A guess is just a random thought.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9616392, member: 6684958"] This is a good, big point. For any event/action/encounter you, just you, can only think or imagine of a limited number of outcomes. And that is on top of the outcomes you automatically don't like, dismiss or won't even think about for a second. And that is on top of the outcomes you might admit "might" happen, but at the same time come down hard on that they would be "so rare" as to never happen. The end result is there are a huge number of outcomes you will not consider happening for one of the above reasons, and then a very small number you consider acceptable. And so you have plenty of fun in a very limited game that only offers a very limited list of outcomes. How? What personal stake can you see? I find it odd that you feel more creative when constrained and limited, but I can understand it. Many people like limits as they are very comforting. I'm totally on the other side, of course. I see true creativity needs no limits what so ever. None. Ever. This goes back to you want to play a RPG like a Board Game, not the unique game that it is. Well, guesses are not facts. A guess is just a random thought. [/QUOTE]
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