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GM fiat - an illustration
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<blockquote data-quote="Crimson Longinus" data-source="post: 9617079" data-attributes="member: 7025508"><p>Yet you can be ambushed. Alarm works just as it says too, yet you can be ambushed. You had a problem with the latter, yet the former produces the same result. What gives?</p><p></p><p></p><p></p><p>You probably will not learn all the factors, but you probably learn some. But I can tell you what you for certain cannot learn: the result of dice that are yet to be rolled!</p><p></p><p></p><p></p><p>No. The purpose of both spells are to prevent ambushes. Both can fail to do so.</p><p></p><p></p><p></p><p>You want to take away GM ability to make decisions, so that they cannot make bad decisions (either by accident or by purpose.) But at the same time you're taking away the GM ability to make good decisions, that enhance the play. You seem to see GM contribution as some sort of necessary evil that we need to minimised, whereas I see it as one of the biggest strengths tabletop RPGs have over computer games.</p><p></p><p></p><p><em>The whole bloody game</em> is just imagination and ideas! So by your definition it is <em>all </em>abstraction. Grats, the word has now lost all utility!</p><p></p><p></p><p></p><p>No. "Contrive" does not just mean "to invent."</p><p></p><p><strong><em>contrived</em></strong></p><p><em> deliberately created rather than arising naturally or spontaneously.</em></p><p><em> created or arranged in a way that seems artificial and unrealistic.</em></p><p><em> "the ending of the novel is too pat and contrived"</em></p><p></p><p>What I meant to communicate with the word choice, was the matter that was already discussed in the thread earlier: the GM deciding they want to nullify the spell and then after the fact purposefully inventing fiction that justifies that happening.</p><p></p><p>This is what is of course easily possible in low or no myth approaches, thus low myth is most powerful tool in the railroader's arsenal. But not all GM inventions are such contrivances. If the capability and nature of the enemies or the layout of the location were independently (and hopefully previously) established then it is not a contrivance; they are not created as a response to the player action declaration for the express purpose of nullifying it.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9617079, member: 7025508"] Yet you can be ambushed. Alarm works just as it says too, yet you can be ambushed. You had a problem with the latter, yet the former produces the same result. What gives? You probably will not learn all the factors, but you probably learn some. But I can tell you what you for certain cannot learn: the result of dice that are yet to be rolled! No. The purpose of both spells are to prevent ambushes. Both can fail to do so. You want to take away GM ability to make decisions, so that they cannot make bad decisions (either by accident or by purpose.) But at the same time you're taking away the GM ability to make good decisions, that enhance the play. You seem to see GM contribution as some sort of necessary evil that we need to minimised, whereas I see it as one of the biggest strengths tabletop RPGs have over computer games. [I]The whole bloody game[/I] is just imagination and ideas! So by your definition it is [I]all [/I]abstraction. Grats, the word has now lost all utility! No. "Contrive" does not just mean "to invent." [B][I]contrived[/I][/B] [I] deliberately created rather than arising naturally or spontaneously. created or arranged in a way that seems artificial and unrealistic. "the ending of the novel is too pat and contrived"[/I] What I meant to communicate with the word choice, was the matter that was already discussed in the thread earlier: the GM deciding they want to nullify the spell and then after the fact purposefully inventing fiction that justifies that happening. This is what is of course easily possible in low or no myth approaches, thus low myth is most powerful tool in the railroader's arsenal. But not all GM inventions are such contrivances. If the capability and nature of the enemies or the layout of the location were independently (and hopefully previously) established then it is not a contrivance; they are not created as a response to the player action declaration for the express purpose of nullifying it. [/QUOTE]
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