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GM fiat - an illustration
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<blockquote data-quote="Pedantic" data-source="post: 9617108" data-attributes="member: 6690965"><p>The thread has largely moved on, but this discussion tickled something in my brain, and reminded me we've had a similar exchange <a href="https://www.enworld.org/threads/a-glimpse-at-wotcs-current-view-of-rule-0.707842/post-9517540" target="_blank">before.</a> I think we might be running into a values problem when discussing this that we're not actually closing the loop on. You've focused regularly on skill or challenge based play in a somewhat binary way; does this allow for skilled expression, can we evaluate good vs. worse players, is there a challenge dynamic a player is working to overcome?</p><p></p><p>I'm coming from a position that's much more discriminating about the actual mechanics and expressions of those challenges. What is the kind of gameplay decision a player is making, what does it feel like to make, how do those choices produce the resulting board state? I have questions about the choice of where randomness is introduced, or how big the meaningful decision space is moment to moment that I'm largely importing from other kinds of games.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9617108, member: 6690965"] The thread has largely moved on, but this discussion tickled something in my brain, and reminded me we've had a similar exchange [URL='https://www.enworld.org/threads/a-glimpse-at-wotcs-current-view-of-rule-0.707842/post-9517540']before.[/URL] I think we might be running into a values problem when discussing this that we're not actually closing the loop on. You've focused regularly on skill or challenge based play in a somewhat binary way; does this allow for skilled expression, can we evaluate good vs. worse players, is there a challenge dynamic a player is working to overcome? I'm coming from a position that's much more discriminating about the actual mechanics and expressions of those challenges. What is the kind of gameplay decision a player is making, what does it feel like to make, how do those choices produce the resulting board state? I have questions about the choice of where randomness is introduced, or how big the meaningful decision space is moment to moment that I'm largely importing from other kinds of games. [/QUOTE]
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