Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9617213" data-attributes="member: 6785785"><p>He didn't? </p><p></p><p>Why did he pick that stat block? Assuming the assassin has been sent by some enemy of the PCs', would that enemy know the party's capabilities and dispatch an assassin that could conceivably succeed at the task? Is the assassin disciplined enough and is he being paid enough to spend months tracking the PCs? Does the assassin have any personal entanglements that may prevent him from fulfilling the contract, or distract him from doing so? </p><p></p><p>This is all decided by the GM. With full knowledge of the players' capabilities and their character abilities and location and destination and everything else. </p><p></p><p>I don't really see how that's possible. </p><p></p><p></p><p></p><p>Because afterward, as a player in Torchbearer, I can look at the die roll, see the effect of the +1, and know why the spell failed to work. </p><p></p><p>In 5e, that is likely not going to be the case unless the DM decides to share all the decisions he made that led to this point and why he made them. </p><p></p><p></p><p></p><p>That doesn't change what I said. Aetherial Premonitions works exactly as described. The players can literally observe everything that goes into it, and will know if it succeeded or failed based on a die roll. </p><p></p><p>Alarm may or may not work, and the reasons for that may be entirely hidden from the players. This is because the process potentially involves so much input from the DM. </p><p></p><p></p><p></p><p>I don't want to take away anything. I'm describing why I think clear and accurate procedures, observable to the players, are preferrable to me than processes that are muddy, and involve many points of potentially arbitrary decision making by the DM. </p><p></p><p></p><p></p><p>I'm not the one who tried to label one thing abstraction and not another!</p><p></p><p></p><p></p><p>Low myth is the most powerful tool in a railroader's arsenal? More powerful that the GM simply being able to decide anything anytime? </p><p></p><p>Okay, dude.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9617213, member: 6785785"] He didn't? Why did he pick that stat block? Assuming the assassin has been sent by some enemy of the PCs', would that enemy know the party's capabilities and dispatch an assassin that could conceivably succeed at the task? Is the assassin disciplined enough and is he being paid enough to spend months tracking the PCs? Does the assassin have any personal entanglements that may prevent him from fulfilling the contract, or distract him from doing so? This is all decided by the GM. With full knowledge of the players' capabilities and their character abilities and location and destination and everything else. I don't really see how that's possible. Because afterward, as a player in Torchbearer, I can look at the die roll, see the effect of the +1, and know why the spell failed to work. In 5e, that is likely not going to be the case unless the DM decides to share all the decisions he made that led to this point and why he made them. That doesn't change what I said. Aetherial Premonitions works exactly as described. The players can literally observe everything that goes into it, and will know if it succeeded or failed based on a die roll. Alarm may or may not work, and the reasons for that may be entirely hidden from the players. This is because the process potentially involves so much input from the DM. I don't want to take away anything. I'm describing why I think clear and accurate procedures, observable to the players, are preferrable to me than processes that are muddy, and involve many points of potentially arbitrary decision making by the DM. I'm not the one who tried to label one thing abstraction and not another! Low myth is the most powerful tool in a railroader's arsenal? More powerful that the GM simply being able to decide anything anytime? Okay, dude. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top