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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9617278"><p>But a GM can still make good faith efforts to make decisions for NPCs from their POV. When people talk about treating NPCs as living characters, this is what they have in mind. No one is suggesting it is a perfect simulation of a human being. The goal is for the GM to both feel like they are inhabiting the NPC and understanding what that character wants. </p><p></p><p></p><p></p><p></p><p>This is where finding the GM that fits your style is important. Some GMs will prioritize challenge or making it fun, some will prioritize making it cinematic. Some will prioritize creating a living world, and some will blend some of these together. It also requires a certain amount of flexibility when you are a player. The GM does the most work in a game like D&D or Savage Worlds. When I am a player in a campaign, I am there to see what that GM believes about running an RPG. I have to be honest, I don't get people getting bent out of shape over this sort of thing. Either I join the game and adjust to the style of the GM and their group (which might be outside what I normally go for), or I leave the group and find another if the style is one I find personally doesn't work for me.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9617278"] But a GM can still make good faith efforts to make decisions for NPCs from their POV. When people talk about treating NPCs as living characters, this is what they have in mind. No one is suggesting it is a perfect simulation of a human being. The goal is for the GM to both feel like they are inhabiting the NPC and understanding what that character wants. This is where finding the GM that fits your style is important. Some GMs will prioritize challenge or making it fun, some will prioritize making it cinematic. Some will prioritize creating a living world, and some will blend some of these together. It also requires a certain amount of flexibility when you are a player. The GM does the most work in a game like D&D or Savage Worlds. When I am a player in a campaign, I am there to see what that GM believes about running an RPG. I have to be honest, I don't get people getting bent out of shape over this sort of thing. Either I join the game and adjust to the style of the GM and their group (which might be outside what I normally go for), or I leave the group and find another if the style is one I find personally doesn't work for me. [/QUOTE]
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