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GM fiat - an illustration
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<blockquote data-quote="Pedantic" data-source="post: 9617423" data-attributes="member: 6690965"><p>I'm sorry? You seem to have just randomly appropriated a term someone else defined to make a specific point?</p><p></p><p>The whole point of that example was demonstrating that it would be unsatisfying and unpleasant to abstract the specifics of the two proposed situations down to a die roll, and instead they needed to have different methods and points of resolution to make them meaningfully different. You seem to have done some kind of mental operation, where you put everything that was not described directly in the example outside of the "situation" when it seems very clear to me that no such subtraction is occurring. Extrapolating the nature of the assassin does not free you from needing to extrapolate the "minutiae pertaining to time, distance, architecture, who speaks to whom, etc" you mentioned. Those details are as constituent of the "situation" at play, as the identity of the assassin.</p><p></p><p>Perhaps we're both reading entirely different intent into what [USER=7044566]@thefutilist[/USER] as written than was intended, but your proposed method of resolution would seem entirely opposed to the goal of play as I understood it from that post.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9617423, member: 6690965"] I'm sorry? You seem to have just randomly appropriated a term someone else defined to make a specific point? The whole point of that example was demonstrating that it would be unsatisfying and unpleasant to abstract the specifics of the two proposed situations down to a die roll, and instead they needed to have different methods and points of resolution to make them meaningfully different. You seem to have done some kind of mental operation, where you put everything that was not described directly in the example outside of the "situation" when it seems very clear to me that no such subtraction is occurring. Extrapolating the nature of the assassin does not free you from needing to extrapolate the "minutiae pertaining to time, distance, architecture, who speaks to whom, etc" you mentioned. Those details are as constituent of the "situation" at play, as the identity of the assassin. Perhaps we're both reading entirely different intent into what [USER=7044566]@thefutilist[/USER] as written than was intended, but your proposed method of resolution would seem entirely opposed to the goal of play as I understood it from that post. [/QUOTE]
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