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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9617431" data-attributes="member: 6684958"><p>I've never met players with this extra sensory ability. Though I'm also a Master Manipulator too...</p><p></p><p>I can say plenty of players have "commented on how great my games are" too.</p><p></p><p></p><p>Right, but how do the know? </p><p></p><p>So, in your game, the Ogre would "officially" say "if you PCs kill me my brother will seek revenge!". Then the players will go "Okay-Day, the DM has established in the fiction". So the PCs kill the Ogre...and some time later get attacked by the brother Ogre and just happily say "Okay-Day, we approve!"</p><p></p><p>Or do the Buddy DM way, where you as the DM just do a "cut scene " and say "ok, just so you know this Ogre has a brother out looking for revenge!"</p><p></p><p>These are great for simple, casual games.....but not really so great for most other types of games. I your just playing a short game for simple fun....playing an RPG in the same way people play board games....then it does not matter. The DM rolls out the Red Carpet for the players to make the game fun and exciting.....the game would be too hard for most players otherwise.</p><p></p><p></p><p></p><p>So what about the rolls and rules that don't feel fair to the players? Does the GM just hold up the rulebook like a shield and say "it was not me, it was this rule here!" ? </p><p></p><p>Or do you pick games with only very slight "set backs" that can effect the characters? Like the worst thing you can get from the game for a "critical setback" is "oh, no your character bumped their head for one point of damage!".</p><p></p><p>Or does the game...."technically" have real "critical setbacks" like "your character is obliterated!" but they are supper rare...like you have to make a lot of rolls to get to one.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9617431, member: 6684958"] I've never met players with this extra sensory ability. Though I'm also a Master Manipulator too... I can say plenty of players have "commented on how great my games are" too. Right, but how do the know? So, in your game, the Ogre would "officially" say "if you PCs kill me my brother will seek revenge!". Then the players will go "Okay-Day, the DM has established in the fiction". So the PCs kill the Ogre...and some time later get attacked by the brother Ogre and just happily say "Okay-Day, we approve!" Or do the Buddy DM way, where you as the DM just do a "cut scene " and say "ok, just so you know this Ogre has a brother out looking for revenge!" These are great for simple, casual games.....but not really so great for most other types of games. I your just playing a short game for simple fun....playing an RPG in the same way people play board games....then it does not matter. The DM rolls out the Red Carpet for the players to make the game fun and exciting.....the game would be too hard for most players otherwise. So what about the rolls and rules that don't feel fair to the players? Does the GM just hold up the rulebook like a shield and say "it was not me, it was this rule here!" ? Or do you pick games with only very slight "set backs" that can effect the characters? Like the worst thing you can get from the game for a "critical setback" is "oh, no your character bumped their head for one point of damage!". Or does the game...."technically" have real "critical setbacks" like "your character is obliterated!" but they are supper rare...like you have to make a lot of rolls to get to one. [/QUOTE]
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