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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9617447"><p>It isn’t that hard to sense this when you are in a campaign. People sense when they are being railroaded for example and they can sense when the world is making logical sense around them </p><p></p><p>It isn’t a blast. I am not saying I am some great GM. I am saying I know players have sensed this aspect of how I run games because they have commented on it</p><p></p><p></p><p></p><p>I just said in my post because the ogre coming to avenge his brother likely mentions it as he is attacking. But it could be other ways. But the point here is logical connection is fairly discernible even they don’t understand the specifics (I.e. they kill an ogre one day then a few days later are attacked by a very angry ogre, who is probably wearing similar clothing or looks like he comes from the same tribe)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9617447"] It isn’t that hard to sense this when you are in a campaign. People sense when they are being railroaded for example and they can sense when the world is making logical sense around them It isn’t a blast. I am not saying I am some great GM. I am saying I know players have sensed this aspect of how I run games because they have commented on it I just said in my post because the ogre coming to avenge his brother likely mentions it as he is attacking. But it could be other ways. But the point here is logical connection is fairly discernible even they don’t understand the specifics (I.e. they kill an ogre one day then a few days later are attacked by a very angry ogre, who is probably wearing similar clothing or looks like he comes from the same tribe) [/QUOTE]
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