Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9617500" data-attributes="member: 6785785"><p>I tell you what... you pull out your imagination, and I'll pull out mine, and we'll measure them and then see who has the biggest!</p><p></p><p></p><p></p><p>Genre limits exist. A helicopter would not show up in Middle-Earth. A helicopter could not logically lift a giant out of an avalanche on a rope ladder. </p><p></p><p>We were talking about a specific instance of play... the PCs triggered an avalanche that fell on a giant... what happens? </p><p></p><p>There are only so many answers to that question. </p><p></p><p>Yes, you can imagine the answer to be "The Mad Hatter decides to make jello" but it would have nothing to do with the scenario, so it's pointless. </p><p></p><p>You would intentionally limit yourself to what is relevant. </p><p></p><p>Or at least I think you would. Maybe you bloodtide wouldn't, but I mean like the general "you". </p><p></p><p></p><p></p><p>So you said that the players have a vested interest in the game because they have a single PC. </p><p></p><p>Then you explained how you have an entire multiverse to take care of. </p><p></p><p>So if the players are invested over a single PC, why aren't you invested with a whole multiverse? </p><p></p><p>If you're not, then I'd argue neither are the players. </p><p></p><p></p><p></p><p>Yes, making something tasty and doing it well is harder the fewer ingredients you have. I'm kind of amazed to have to type that. </p><p></p><p>And I never said my creativity was amazing. </p><p></p><p></p><p></p><p>No, the game of Spire takes place entirely within the miles-high city of Spire. And although there are maps of each of the many districts of the city, none of them are so complete that an inn or tavern cannot be added to pretty much any area. </p><p></p><p>So they are not altering the game's reality. They are revealing the game's reality. </p><p></p><p>And that prompts me as a GM to think about the landlord of the inn and decide how he feels about the Knight, and what else he may be up to that might offer an opportunity or trouble for the characters. I can't just look at the adventure I wrote a month ago with my unlimited power and say "now this happens"... I have to actively incorporate this new information into the game. </p><p></p><p></p><p></p><p></p><p>Yeah, the NPC believes them. I then play them accordingly. None of my players have used it to declare anything quite as absurd as your example, of course, but they definitely got creative. And I had the NPCs accept it and honored that all in how play went from there. </p><p></p><p></p><p></p><p>What are you talking about? I'd be willing to bet that half your game is the players asking you stuff and you telling them. That's a foundational element of GMing. </p><p></p><p>I also expect that in your game, there's plenty that you don't tell them. </p><p></p><p></p><p></p><p>Again, you have failed to understand how the rule actually works. </p><p></p><p></p><p></p><p>You did not ask me to do that. You asked me:</p><p></p><p></p><p>So that's what I answered. </p><p></p><p>But I think I elaborated above when talking about the Pubcrawler ability. The player is allowed to introduce new elements to play, and I then have to incorporate them right there in play. I can't do it months ahead of time and edit and revise it as needed, and then clobber the players over the head with it. I have to react to what the player did, and in a way that matters to play. </p><p></p><p></p><p></p><p>Not odd at all, actually. Certainly no less odd than your whole "from my cold dead hand" take on authority.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9617500, member: 6785785"] I tell you what... you pull out your imagination, and I'll pull out mine, and we'll measure them and then see who has the biggest! Genre limits exist. A helicopter would not show up in Middle-Earth. A helicopter could not logically lift a giant out of an avalanche on a rope ladder. We were talking about a specific instance of play... the PCs triggered an avalanche that fell on a giant... what happens? There are only so many answers to that question. Yes, you can imagine the answer to be "The Mad Hatter decides to make jello" but it would have nothing to do with the scenario, so it's pointless. You would intentionally limit yourself to what is relevant. Or at least I think you would. Maybe you bloodtide wouldn't, but I mean like the general "you". So you said that the players have a vested interest in the game because they have a single PC. Then you explained how you have an entire multiverse to take care of. So if the players are invested over a single PC, why aren't you invested with a whole multiverse? If you're not, then I'd argue neither are the players. Yes, making something tasty and doing it well is harder the fewer ingredients you have. I'm kind of amazed to have to type that. And I never said my creativity was amazing. No, the game of Spire takes place entirely within the miles-high city of Spire. And although there are maps of each of the many districts of the city, none of them are so complete that an inn or tavern cannot be added to pretty much any area. So they are not altering the game's reality. They are revealing the game's reality. And that prompts me as a GM to think about the landlord of the inn and decide how he feels about the Knight, and what else he may be up to that might offer an opportunity or trouble for the characters. I can't just look at the adventure I wrote a month ago with my unlimited power and say "now this happens"... I have to actively incorporate this new information into the game. Yeah, the NPC believes them. I then play them accordingly. None of my players have used it to declare anything quite as absurd as your example, of course, but they definitely got creative. And I had the NPCs accept it and honored that all in how play went from there. What are you talking about? I'd be willing to bet that half your game is the players asking you stuff and you telling them. That's a foundational element of GMing. I also expect that in your game, there's plenty that you don't tell them. [I][/I] Again, you have failed to understand how the rule actually works. You did not ask me to do that. You asked me: So that's what I answered. But I think I elaborated above when talking about the Pubcrawler ability. The player is allowed to introduce new elements to play, and I then have to incorporate them right there in play. I can't do it months ahead of time and edit and revise it as needed, and then clobber the players over the head with it. I have to react to what the player did, and in a way that matters to play. Not odd at all, actually. Certainly no less odd than your whole "from my cold dead hand" take on authority. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top