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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9617578" data-attributes="member: 6684958"><p>Players have railroad sense? I've never met one....and I'm a Railroad Tycoon.</p><p></p><p>The idea that the DM must explain everything in detail to the players so the players can approve of it is wrong to me.</p><p></p><p></p><p>I do have an active life. </p><p></p><p>What would be the point? So I can quote page numbers?</p><p></p><p></p><p>Well.....I imagine I'd win! </p><p></p><p>This is all on you. Just because you personally don't like something, does not make it some universal limit law.</p><p></p><p>I get that you can only think of a small number of answers, but that does not apply to everyone else.</p><p></p><p>This is where the amazing power of imagination and creation of some DMs comes in: the few that stand out from the rest.</p><p></p><p>Of course what "relevant" to one person is not the same for everyone.</p><p></p><p>Well, there is a huge difference between the player and the DM, but guess we'd need a whole thread for this....</p><p></p><p>Did you even read my example? </p><p></p><p>Weird...a game limited to one city. But it is not weird at all that a character can make an inn/tavern every day?</p><p></p><p>So when you just make up stuff about the landlord and inn for a minute or two, you are doing what us other DM do for a whole game. And other DMs don't need a player's permission to make stuff up.</p><p></p><p>My point is your rules don't have any thing to stop players from being jerks as they are so hostile to the DM and so pro player. If a player did try something, all your DM could do is say "yes, player". </p><p></p><p>But say, for example, in my game, if a player tried the dumb "my NPC buddy Bob gives me a million gold coins", I could just laugh in the players face and say "nope". </p><p></p><p>Not my foundation.</p><p></p><p>My RPG Foundation is Role-Playing(Acting) to do most things in the game. </p><p></p><p></p><p>Eh, only like 99% of things...</p><p></p><p>Well, in my game it is always Clobbering Time! </p><p></p><p>And my game is not just a big blank until the player(s) give me permission to create something they want.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9617578, member: 6684958"] Players have railroad sense? I've never met one....and I'm a Railroad Tycoon. The idea that the DM must explain everything in detail to the players so the players can approve of it is wrong to me. I do have an active life. What would be the point? So I can quote page numbers? Well.....I imagine I'd win! This is all on you. Just because you personally don't like something, does not make it some universal limit law. I get that you can only think of a small number of answers, but that does not apply to everyone else. This is where the amazing power of imagination and creation of some DMs comes in: the few that stand out from the rest. Of course what "relevant" to one person is not the same for everyone. Well, there is a huge difference between the player and the DM, but guess we'd need a whole thread for this.... Did you even read my example? Weird...a game limited to one city. But it is not weird at all that a character can make an inn/tavern every day? So when you just make up stuff about the landlord and inn for a minute or two, you are doing what us other DM do for a whole game. And other DMs don't need a player's permission to make stuff up. My point is your rules don't have any thing to stop players from being jerks as they are so hostile to the DM and so pro player. If a player did try something, all your DM could do is say "yes, player". But say, for example, in my game, if a player tried the dumb "my NPC buddy Bob gives me a million gold coins", I could just laugh in the players face and say "nope". Not my foundation. My RPG Foundation is Role-Playing(Acting) to do most things in the game. Eh, only like 99% of things... Well, in my game it is always Clobbering Time! And my game is not just a big blank until the player(s) give me permission to create something they want. [/QUOTE]
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