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GM fiat - an illustration
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<blockquote data-quote="hawkeyefan" data-source="post: 9617610" data-attributes="member: 6785785"><p>I’d be willing to bet that if you even DM regularly, your game is a bog-standard viking hat DM power fantasy. </p><p></p><p></p><p></p><p>I would imagine that you care about your game and your setting far more than your players do. </p><p></p><p></p><p></p><p>What example? The ham sandwich joke? I read it, I don’t think it makes a point. </p><p></p><p></p><p></p><p>The character doesn’t make the inn, silly. The inn’s always been there in the game world, and the player has the Knight character declare that he knows about it. </p><p></p><p>No different than when you tell your players an inn is nearby. </p><p></p><p></p><p></p><p>It’s not about permission. And there are plenty of other parts of the game where I simply introduce new information just as you would in your game. </p><p></p><p>The difference is with Spire, I also have to do so in response to player prompts like the Pubcrawler ability. It’s a type of imagination that your game seems to lack.</p><p></p><p>Oh noes! Does that mean my game’s got moar imaginations?!?? </p><p></p><p></p><p></p><p>The rules are hostile to the GM? No they’re not. Just because a rule gives some authority to a player doesn’t make it hostile to the GM. </p><p></p><p>But I suppose that’s a really telling supposition on your part. </p><p></p><p></p><p></p><p>Wow you’re the coolest! </p><p></p><p></p><p></p><p>I’m sure your players act like they’re looking around a room and then say “what do I see” and you tell them what they see. </p><p></p><p>That’s questions and answers. </p><p></p><p></p><p></p><p></p><p>Oh I’m sure it’s not! I’m sure it’s a big steaming pile of imagination!</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9617610, member: 6785785"] I’d be willing to bet that if you even DM regularly, your game is a bog-standard viking hat DM power fantasy. I would imagine that you care about your game and your setting far more than your players do. What example? The ham sandwich joke? I read it, I don’t think it makes a point. The character doesn’t make the inn, silly. The inn’s always been there in the game world, and the player has the Knight character declare that he knows about it. No different than when you tell your players an inn is nearby. It’s not about permission. And there are plenty of other parts of the game where I simply introduce new information just as you would in your game. The difference is with Spire, I also have to do so in response to player prompts like the Pubcrawler ability. It’s a type of imagination that your game seems to lack. Oh noes! Does that mean my game’s got moar imaginations?!?? The rules are hostile to the GM? No they’re not. Just because a rule gives some authority to a player doesn’t make it hostile to the GM. But I suppose that’s a really telling supposition on your part. Wow you’re the coolest! I’m sure your players act like they’re looking around a room and then say “what do I see” and you tell them what they see. That’s questions and answers. Oh I’m sure it’s not! I’m sure it’s a big steaming pile of imagination! [/QUOTE]
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