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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9618010" data-attributes="member: 6684958"><p>Bogs? Vikings? By the Bristling Beard of Odin it is not so!</p><p></p><p>More then my bad players, equal with my good players.</p><p></p><p>Well, maybe:</p><p></p><p>Ok, so limit your self you go to a McDonalds for dinner. You can order anything you want, form that Mcdonalds. So you can only order the food that is there. </p><p></p><p>I'm limitless, and can go anyplace and get any food I want. </p><p></p><p>See how you limit yourself to the Mcfood, and I can eat any food I want. This type of limit is bad.</p><p></p><p></p><p></p><p></p><p>Except it is not though. If any other player asked if there was an inn nearby would you give the same answer? </p><p></p><p>Your game play alters game reality on the players whim, then you say "wink wink" it has always been this way.</p><p></p><p></p><p>Oh, well that is good at least.</p><p></p><p>I'm glad my game does not have this servitude. Where the player makes a demand, "backed by the rules" and the DM just rolls over and bows down to say "yes player, as you command".</p><p></p><p>Well, the rule examples you gave are all DM hostile and attacks on the DM. They are all "the player demands the DM do something"</p><p></p><p>Maybe there are other rules? Maybe some player only focused ones?</p><p></p><p></p><p>My players are Role-Playing Acting nearly all the time in my game.</p><p></p><p>Nah, this almost never happens.</p><p></p><p></p><p>I would just recommend a more open mind with more then just a few small limited things.</p><p></p><p>So I would guess the above two approaches look the same to a lot of people? You start with 'infinity' and get it down to just one. All the same to many...</p><p></p><p>Except it is not. As soon as you Choose, your limiting the outcomes. And what you Choose, by logic or bias or DM Fiat will greatly effect the outcomes.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9618010, member: 6684958"] Bogs? Vikings? By the Bristling Beard of Odin it is not so! More then my bad players, equal with my good players. Well, maybe: Ok, so limit your self you go to a McDonalds for dinner. You can order anything you want, form that Mcdonalds. So you can only order the food that is there. I'm limitless, and can go anyplace and get any food I want. See how you limit yourself to the Mcfood, and I can eat any food I want. This type of limit is bad. Except it is not though. If any other player asked if there was an inn nearby would you give the same answer? Your game play alters game reality on the players whim, then you say "wink wink" it has always been this way. Oh, well that is good at least. I'm glad my game does not have this servitude. Where the player makes a demand, "backed by the rules" and the DM just rolls over and bows down to say "yes player, as you command". Well, the rule examples you gave are all DM hostile and attacks on the DM. They are all "the player demands the DM do something" Maybe there are other rules? Maybe some player only focused ones? My players are Role-Playing Acting nearly all the time in my game. Nah, this almost never happens. I would just recommend a more open mind with more then just a few small limited things. So I would guess the above two approaches look the same to a lot of people? You start with 'infinity' and get it down to just one. All the same to many... Except it is not. As soon as you Choose, your limiting the outcomes. And what you Choose, by logic or bias or DM Fiat will greatly effect the outcomes. [/QUOTE]
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