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<blockquote data-quote="hawkeyefan" data-source="post: 9618042" data-attributes="member: 6785785"><p>For which of us might it be more difficult to find something we truly liked? </p><p></p><p>You’re struggling to understand your own metaphor, mate. </p><p></p><p></p><p></p><p>Well, there is no “game reality”. There’s just make believe that we agree on. So yes, it can change. You’ve pointed out how you as DM have control of the muultiverse… obviously, you change things now and then. </p><p></p><p>In my Spire game, a player had the ability to say there was an in or tavern nearby, once per game session. It’s pretty minimal by comparison, and totally manageable. </p><p></p><p>If one of the other players asked if there was an inn or tavern nearby, I’d answer based on what I thought would make for interesting play. If I said no, and the Knight player then chimed in to use his ability, then I’d say “Oh right, it does turn out that there’s an inn nearby… you didn’t think of it at first because it’s owned by a drow named Haggard… and you slept with his wife” or something else suitably complicated. </p><p></p><p></p><p></p><p>Well, yeah… you’re scared oof the very idea of player authority. Of course you don’t want a game that enables it. </p><p></p><p></p><p></p><p>Hostile in what way? Attacks in what way? </p><p></p><p></p><p></p><p>How do your players know if there is a chest in a room? How do they learn if there’s a secret door? </p><p></p><p></p><p></p><p>I would imagine that many of your players absolutely know they’re being railroaded. My guess is that they tolerate it because they either like it or it’s the only kind of game they’ve ever known and so they don’t realize how much better it could be. </p><p></p><p></p><p></p><p>That’s hysterical.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9618042, member: 6785785"] For which of us might it be more difficult to find something we truly liked? You’re struggling to understand your own metaphor, mate. Well, there is no “game reality”. There’s just make believe that we agree on. So yes, it can change. You’ve pointed out how you as DM have control of the muultiverse… obviously, you change things now and then. In my Spire game, a player had the ability to say there was an in or tavern nearby, once per game session. It’s pretty minimal by comparison, and totally manageable. If one of the other players asked if there was an inn or tavern nearby, I’d answer based on what I thought would make for interesting play. If I said no, and the Knight player then chimed in to use his ability, then I’d say “Oh right, it does turn out that there’s an inn nearby… you didn’t think of it at first because it’s owned by a drow named Haggard… and you slept with his wife” or something else suitably complicated. Well, yeah… you’re scared oof the very idea of player authority. Of course you don’t want a game that enables it. Hostile in what way? Attacks in what way? How do your players know if there is a chest in a room? How do they learn if there’s a secret door? I would imagine that many of your players absolutely know they’re being railroaded. My guess is that they tolerate it because they either like it or it’s the only kind of game they’ve ever known and so they don’t realize how much better it could be. That’s hysterical. [/QUOTE]
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