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GM fiat - an illustration
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<blockquote data-quote="hawkeyefan" data-source="post: 9618469" data-attributes="member: 6785785"><p>Two things on this. First, yes, I get what you’re saying. I don’t think this is something exclusive to one set of GMs. I think almost everyone takes in-setting causality and the goals and traits of NPCs into consideration. For some it may be paramount, for others it may be an equal consideration along with things like challenge or what have you. But this isn’t a unique goal in any way, I don’t think. </p><p></p><p>Second, there are still many, many decisions made by a GM where this isn’t the primary reason. Many of these decisions may be made prior to play at the world building level. These decisions then later interact with other GM decisions… and for some reason, they’re treated differently, as if one is GM Fiat and the other is a setting truth. </p><p></p><p>That’s the main distinction I’m making. There is no world acting independently, even if the goal is to portray that. It’s still the GM’s decisions shaping play. </p><p></p><p>And my point is not that this is in any way bad. Just that it makes it challenging ti discuss when people don’t acknowledge the process as it actually is.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9618469, member: 6785785"] Two things on this. First, yes, I get what you’re saying. I don’t think this is something exclusive to one set of GMs. I think almost everyone takes in-setting causality and the goals and traits of NPCs into consideration. For some it may be paramount, for others it may be an equal consideration along with things like challenge or what have you. But this isn’t a unique goal in any way, I don’t think. Second, there are still many, many decisions made by a GM where this isn’t the primary reason. Many of these decisions may be made prior to play at the world building level. These decisions then later interact with other GM decisions… and for some reason, they’re treated differently, as if one is GM Fiat and the other is a setting truth. That’s the main distinction I’m making. There is no world acting independently, even if the goal is to portray that. It’s still the GM’s decisions shaping play. And my point is not that this is in any way bad. Just that it makes it challenging ti discuss when people don’t acknowledge the process as it actually is. [/QUOTE]
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