Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9618528" data-attributes="member: 6785785"><p>You’re shifting your framing here. </p><p></p><p>The point of your menu metaphor is that it’s more difficult to find something suitable when picking from a smaller selection. </p><p></p><p>Applied to RPGs, it’s harder to be creative when your choices are limited. </p><p></p><p>This is a pretty simple thing to understand. </p><p></p><p>And I don’t need those restrictions to be creative… I find that they make me be creative in different ways. They challenge me as a GM. </p><p></p><p></p><p></p><p>It was once per game session. </p><p></p><p></p><p></p><p>Cop out? Lie? What the hell are you talking about?</p><p></p><p>As for favoritism… not at all. The Knight player has an ability that lets him decide about pubs. The other players have characters with similar but different abilities… so they get their turns to do that kind of stuff. </p><p></p><p></p><p></p><p>Sure, there can be a power fantasy element to RPGs. I don’t think it’s limited to players, though. I think your posts generally prove that.</p><p></p><p></p><p></p><p>I have never experienced anything like this. So from my perspective, it clearly has nothing to do with the kinds of games I run. Nor do I expect that the other posters here who play and run the games that I do would agree with you.</p><p></p><p>From the experiences you’ve shared in the past, it sounds like something very common at your games. So I think you may want to consider what’s happening with your games that makes this such a common issue for you. </p><p></p><p></p><p></p><p>Dull rules? We were talking about questions and answers and how you said you don’t want to deal with questions. But it’s such a fundamental part of play… players ask questions and the GM answers… that it made no sense. </p><p></p><p>If you’re point is that you didn’t like a rule that says the player can askX questions and the GM has to answer… then I’d ask why not? Your players are going to ask questions anyway… so what’s the problem?</p><p></p><p></p><p></p><p>God help us all.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9618528, member: 6785785"] You’re shifting your framing here. The point of your menu metaphor is that it’s more difficult to find something suitable when picking from a smaller selection. Applied to RPGs, it’s harder to be creative when your choices are limited. This is a pretty simple thing to understand. And I don’t need those restrictions to be creative… I find that they make me be creative in different ways. They challenge me as a GM. It was once per game session. Cop out? Lie? What the hell are you talking about? As for favoritism… not at all. The Knight player has an ability that lets him decide about pubs. The other players have characters with similar but different abilities… so they get their turns to do that kind of stuff. Sure, there can be a power fantasy element to RPGs. I don’t think it’s limited to players, though. I think your posts generally prove that. I have never experienced anything like this. So from my perspective, it clearly has nothing to do with the kinds of games I run. Nor do I expect that the other posters here who play and run the games that I do would agree with you. From the experiences you’ve shared in the past, it sounds like something very common at your games. So I think you may want to consider what’s happening with your games that makes this such a common issue for you. Dull rules? We were talking about questions and answers and how you said you don’t want to deal with questions. But it’s such a fundamental part of play… players ask questions and the GM answers… that it made no sense. If you’re point is that you didn’t like a rule that says the player can askX questions and the GM has to answer… then I’d ask why not? Your players are going to ask questions anyway… so what’s the problem? God help us all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top