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GM fiat - an illustration
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<blockquote data-quote="Crimson Longinus" data-source="post: 9619149" data-attributes="member: 7025508"><p>How secretive the sect is would be determined by the GM. Whether the PCs already know about it would be determined by the intersection of the established setting background and the PCs personal background, perhaps taking account some mechanical thing such as skill choice. Even a roll might be involved, which should make you happy! But the thing is, this is an established thing about the setting. Depending on the choices the PCs make on their adventures they might have already stumbled upon it.</p><p></p><p></p><p></p><p></p><p>Yeah, I don't think we agree. The GM saying no for valid reasons is no more infringement on your agency than the dice saying no is. Ultimately the situation is the same. Like if there are six boxes, one of them containing the MacGuffin, and the GM has predetermined it is in box four and you declare your PC looks in box five, and the GM tells the MacGuffin is not there, then you think the GM infringed upon your agency? But if instead of predetermining the location, the GM lets you roll d6 every time you open the box and on six you find the MacGuffin and you roll two when you open the box, your agency was on infringed? Like what? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /></p><p></p><p>The end result is the same. It is just that in the first scenario it is at least possible to foreshadow the location of the Macguffin.</p><p></p><p></p><p></p><p>That could happen. What could not happen in such paradigm however, is the PCs deciding to visit the city of Nyx seven sessions ago, and whilst pursuing other matters stuble on the secrets of the assassin cult, because that information didn't exist then.</p><p></p><p>Furthermore, I am not sure how such information would really even matter execpt as flavour in this fiction after system. Like sure because this time the camp event roll said you were ambushed despite your warding spell the post hoc justification migh be that the ambusher was an Assassin of Nyx, who can bypass such magics. But what do you do with this information is such a system? Next time the dice roll low and you get ambushed, there will be some other post hoc justfications which again is just mostly flavour.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9619149, member: 7025508"] How secretive the sect is would be determined by the GM. Whether the PCs already know about it would be determined by the intersection of the established setting background and the PCs personal background, perhaps taking account some mechanical thing such as skill choice. Even a roll might be involved, which should make you happy! But the thing is, this is an established thing about the setting. Depending on the choices the PCs make on their adventures they might have already stumbled upon it. Yeah, I don't think we agree. The GM saying no for valid reasons is no more infringement on your agency than the dice saying no is. Ultimately the situation is the same. Like if there are six boxes, one of them containing the MacGuffin, and the GM has predetermined it is in box four and you declare your PC looks in box five, and the GM tells the MacGuffin is not there, then you think the GM infringed upon your agency? But if instead of predetermining the location, the GM lets you roll d6 every time you open the box and on six you find the MacGuffin and you roll two when you open the box, your agency was on infringed? Like what? o_O The end result is the same. It is just that in the first scenario it is at least possible to foreshadow the location of the Macguffin. That could happen. What could not happen in such paradigm however, is the PCs deciding to visit the city of Nyx seven sessions ago, and whilst pursuing other matters stuble on the secrets of the assassin cult, because that information didn't exist then. Furthermore, I am not sure how such information would really even matter execpt as flavour in this fiction after system. Like sure because this time the camp event roll said you were ambushed despite your warding spell the post hoc justification migh be that the ambusher was an Assassin of Nyx, who can bypass such magics. But what do you do with this information is such a system? Next time the dice roll low and you get ambushed, there will be some other post hoc justfications which again is just mostly flavour. [/QUOTE]
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