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GM fiat - an illustration
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<blockquote data-quote="Crimson Longinus" data-source="post: 9619186" data-attributes="member: 7025508"><p>So I have actually played Blades quite a bit, and fiction obviously matters in that game too. But I have to say that myth being malleable and cause and effect somewhat optional means that sometimes it rather feels that whether you're doing things "smartly" doesn't really matter. Like when the dice roll badly, you will get screwed, and the GM can always come up with some justification for it. So the flavour of hurt may be affected by your choices, but the pain itself is random.</p><p></p><p>Like I get it, it is completely different type of game, and I'm fine with it. But you really cannot do "skilled play" or anything of the sort with it, things are just too bloody random and fluid.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9619186, member: 7025508"] So I have actually played Blades quite a bit, and fiction obviously matters in that game too. But I have to say that myth being malleable and cause and effect somewhat optional means that sometimes it rather feels that whether you're doing things "smartly" doesn't really matter. Like when the dice roll badly, you will get screwed, and the GM can always come up with some justification for it. So the flavour of hurt may be affected by your choices, but the pain itself is random. Like I get it, it is completely different type of game, and I'm fine with it. But you really cannot do "skilled play" or anything of the sort with it, things are just too bloody random and fluid. [/QUOTE]
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GM fiat - an illustration
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