Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9620996" data-attributes="member: 7025508"><p>It is an incoherent convoluted mess? I don't know, it has been decades since I last played it, and I never player much of it.</p><p></p><p></p><p></p><p>All games of course have random elements and old school D&D often had notoriously lot deadly and untelegraphed randomness. Not fan of that. </p><p></p><p>But how Blades work is that most rolls have some negative consequence and as there is no solid local myth (i.e. this is the floorplan, trap is here, four guards are here, direplatypus is here, the reinforcements arrive at four o'clock etc.) any roll can basically have any sort of bad consequence the GM can make seem plausible at the moment. Like it is sorta pointless to check in Blades whether a safe is trapped for example. Whether it is or not, if you roll consequences when you're trying to open it something bad will happen regardless. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>I don't know, to me it just feels different. Like in D&D I feel I can try things, explore and use the things I learned to my advantage more than I can in Blades. And this doesn't mean it is a bad game, and I took "reckless" as my first trauma and stopped worrying about it. But at first It was frustrating when I tried to play it smartly and cautiously. Now I just enjoy the mayhem.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9620996, member: 7025508"] It is an incoherent convoluted mess? I don't know, it has been decades since I last played it, and I never player much of it. All games of course have random elements and old school D&D often had notoriously lot deadly and untelegraphed randomness. Not fan of that. But how Blades work is that most rolls have some negative consequence and as there is no solid local myth (i.e. this is the floorplan, trap is here, four guards are here, direplatypus is here, the reinforcements arrive at four o'clock etc.) any roll can basically have any sort of bad consequence the GM can make seem plausible at the moment. Like it is sorta pointless to check in Blades whether a safe is trapped for example. Whether it is or not, if you roll consequences when you're trying to open it something bad will happen regardless. 🤷 I don't know, to me it just feels different. Like in D&D I feel I can try things, explore and use the things I learned to my advantage more than I can in Blades. And this doesn't mean it is a bad game, and I took "reckless" as my first trauma and stopped worrying about it. But at first It was frustrating when I tried to play it smartly and cautiously. Now I just enjoy the mayhem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top