Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9621097"><p>I am going to leave the prior points in this alone, not to avoid engagement but because I just think we are risking going down an endless cycle of back and forth over definitions. But I do want to address this because I think it is important in these conversations. </p><p></p><p>This, in my view, isn't how definitions operate. They aren't meaning of word 1 plus meaning of word 2 gives you definition. We operate by how those words are used in practice. Especially in something like a hobby space where you can have lots of terms almost completely divorced from the meaning of their core parts. </p><p></p><p>Also I don't think it is undesirable for players to have agency beyond their character. I said before in my last post, there is nothing wrong with systems that do that. And I have also commented a lot on the game Hillfolk, which I like, and have played, and consider deeply immersive, that gives players considerable narrative control. </p><p></p><p></p><p></p><p></p><p>I wasn't trying to say you can't make meaningful choices. I was just talking about how railroad concerns and agency usually refer to concerns about meaningful choice in the game world. I don't even disagree that narrative controls in systems are an answer to the problem of railroading. I just think it introduces a whole other topic that is really best discussed on its own and not folded into this one. You can fold it in, but then we keep having to make that distinction between player character and player agency. it wouldn't be a big deal, except there are style underlying a lot of this conversation and so it is important people aren't being convinced by a trick of language</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9621097"] I am going to leave the prior points in this alone, not to avoid engagement but because I just think we are risking going down an endless cycle of back and forth over definitions. But I do want to address this because I think it is important in these conversations. This, in my view, isn't how definitions operate. They aren't meaning of word 1 plus meaning of word 2 gives you definition. We operate by how those words are used in practice. Especially in something like a hobby space where you can have lots of terms almost completely divorced from the meaning of their core parts. Also I don't think it is undesirable for players to have agency beyond their character. I said before in my last post, there is nothing wrong with systems that do that. And I have also commented a lot on the game Hillfolk, which I like, and have played, and consider deeply immersive, that gives players considerable narrative control. I wasn't trying to say you can't make meaningful choices. I was just talking about how railroad concerns and agency usually refer to concerns about meaningful choice in the game world. I don't even disagree that narrative controls in systems are an answer to the problem of railroading. I just think it introduces a whole other topic that is really best discussed on its own and not folded into this one. You can fold it in, but then we keep having to make that distinction between player character and player agency. it wouldn't be a big deal, except there are style underlying a lot of this conversation and so it is important people aren't being convinced by a trick of language [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top