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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9621135"><p>I wouldn't really be able to weigh in on BiTD because I've only ever read the book once (and that a few years ago now), and have never played. I don't remember the system well enough based off that read, but even if I did, I think until you play a game a lot you can't really say "this game involves skill or not". </p><p></p><p>But to answer generally, I'd need more information here. My point about AD&D is just that some elements are random (i.e. if I roll to attack, that is a random element) and some are more oriented around skill (i.e. deciding whether it was a good idea in the first place to attack the troll; engaging with the environment to avoid traps, etc). </p><p></p><p>Also I don't think anyone is saying only certain types of play involve skill. I mean coming up with a cool backstory for your character takes skill too. But skilled play is a term that has emerged that doesn't refer to that, it refers to how certain kinds of challenges are approached in play. I don't think teh point of the term is to say other ways of playing involve less skill. They are just using the most natural language they can to describe a style where you want the player to feel like their skill, not their character's, is being challenged. </p><p></p><p></p><p></p><p>To be clear here I haven't weighed in on BiTD. I may have stepped into the middle of a discussion between you and another poster, what engaged me was your question of how one might characterize AD&D in terms of skill. And so I answered that. And I answered it using skill to mean 'skilled play'.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9621135"] I wouldn't really be able to weigh in on BiTD because I've only ever read the book once (and that a few years ago now), and have never played. I don't remember the system well enough based off that read, but even if I did, I think until you play a game a lot you can't really say "this game involves skill or not". But to answer generally, I'd need more information here. My point about AD&D is just that some elements are random (i.e. if I roll to attack, that is a random element) and some are more oriented around skill (i.e. deciding whether it was a good idea in the first place to attack the troll; engaging with the environment to avoid traps, etc). Also I don't think anyone is saying only certain types of play involve skill. I mean coming up with a cool backstory for your character takes skill too. But skilled play is a term that has emerged that doesn't refer to that, it refers to how certain kinds of challenges are approached in play. I don't think teh point of the term is to say other ways of playing involve less skill. They are just using the most natural language they can to describe a style where you want the player to feel like their skill, not their character's, is being challenged. To be clear here I haven't weighed in on BiTD. I may have stepped into the middle of a discussion between you and another poster, what engaged me was your question of how one might characterize AD&D in terms of skill. And so I answered that. And I answered it using skill to mean 'skilled play'. [/QUOTE]
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