Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9621184" data-attributes="member: 82106"><p>Yeah, I agree that Blades fundamentally is depicting a world where just surviving is hard and almost anything can go bad. I think the skill is thus not focused on how to cover all your bases and be safe. It's more around managing your options, having a backup plan, orienting in threat space so that the bad stuff runs into your strongest capabilities. My Cutter character took the "expend your armor box to perform a superhuman feat, or negate an opponents scale." As soon as the badness came, his twin swords were out and milling the problem to mincemeat with cranked dots of skirmish. When stuff got weirder, I got the option that let me fight spirits with a sword. If I was playing a spider, then I would play to those strengths. </p><p></p><p>Beyond that it's a game that rewards players for coming up with solutions which are thematic and preparing to deploy them, etc. You have to balance out how to use your downtime, do I heal, indulge, tick some clock to get a project finished, etc. And then there are the crew level choices, do we grab territory, start a war, make peace, which fractions do we align with? I agree, in the end there's always some danger you cannot avoid by play, but you sure can roll a lot more dice if you play well!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9621184, member: 82106"] Yeah, I agree that Blades fundamentally is depicting a world where just surviving is hard and almost anything can go bad. I think the skill is thus not focused on how to cover all your bases and be safe. It's more around managing your options, having a backup plan, orienting in threat space so that the bad stuff runs into your strongest capabilities. My Cutter character took the "expend your armor box to perform a superhuman feat, or negate an opponents scale." As soon as the badness came, his twin swords were out and milling the problem to mincemeat with cranked dots of skirmish. When stuff got weirder, I got the option that let me fight spirits with a sword. If I was playing a spider, then I would play to those strengths. Beyond that it's a game that rewards players for coming up with solutions which are thematic and preparing to deploy them, etc. You have to balance out how to use your downtime, do I heal, indulge, tick some clock to get a project finished, etc. And then there are the crew level choices, do we grab territory, start a war, make peace, which fractions do we align with? I agree, in the end there's always some danger you cannot avoid by play, but you sure can roll a lot more dice if you play well! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top