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GM fiat - an illustration
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<blockquote data-quote="Maxperson" data-source="post: 9621361" data-attributes="member: 23751"><p>I agree with this. This action shifts the direction of play and results in a completely different narrative than if they helped the duke. </p><p>In one of my campaigns during session -1 where we determine the focus of the next campaign, the players decided not to have any input and have me surprise them. So I set up a demonic invasion storyline that was happening. During the first few sessions when they first started hearing rumors and ran into a very minor demon, their characters basically said, "Screw this. I don't want to mess with demons. Let's go south and become pirates instead." So they did. The entire campaign shifted direction and became pirate focuses, but with the demon invasion happening it he background as rumors and occasionally affecting them tangentially as it ran its course without them.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9621361, member: 23751"] I agree with this. This action shifts the direction of play and results in a completely different narrative than if they helped the duke. In one of my campaigns during session -1 where we determine the focus of the next campaign, the players decided not to have any input and have me surprise them. So I set up a demonic invasion storyline that was happening. During the first few sessions when they first started hearing rumors and ran into a very minor demon, their characters basically said, "Screw this. I don't want to mess with demons. Let's go south and become pirates instead." So they did. The entire campaign shifted direction and became pirate focuses, but with the demon invasion happening it he background as rumors and occasionally affecting them tangentially as it ran its course without them. [/QUOTE]
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