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<blockquote data-quote="FrogReaver" data-source="post: 9621637" data-attributes="member: 6795602"><p>Agreed. Perfect situational awareness is not a prerequisite for having agency. </p><p></p><p>I think real time strategy games with permanent fog of war when your units aren’t in an area is a good example. </p><p></p><p>You lose some agency around knowing what units to build at all times compared to games with no fog of war or fog of war that goes away once initially revealed. However, you gain a new vector upon which you can apply agency, that vector is your ability to make decisions around managing the fog of war obstacle such as when to scout what to scout with, whether to progress toward units or buildings with special abilities to provide more information from within the fog of war. </p><p></p><p>Neither of these style RTS games are more or less agency. You just have more agency over some aspects of the game and less agency over others.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9621637, member: 6795602"] Agreed. Perfect situational awareness is not a prerequisite for having agency. I think real time strategy games with permanent fog of war when your units aren’t in an area is a good example. You lose some agency around knowing what units to build at all times compared to games with no fog of war or fog of war that goes away once initially revealed. However, you gain a new vector upon which you can apply agency, that vector is your ability to make decisions around managing the fog of war obstacle such as when to scout what to scout with, whether to progress toward units or buildings with special abilities to provide more information from within the fog of war. Neither of these style RTS games are more or less agency. You just have more agency over some aspects of the game and less agency over others. [/QUOTE]
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