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GM fiat - an illustration
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<blockquote data-quote="hawkeyefan" data-source="post: 9622078" data-attributes="member: 6785785"><p>No, what I'm saying is that Clue is no more about solving a real mystery than an RPG is. </p><p></p><p>Moving a token around a gameboard and making guesses on whodunnit based on the room you're in is not solving a mystery. </p><p></p><p>Declaring fictional actions for a character to prompt the GM to tell you what he's written down is not solving a mystery.</p><p></p><p>Declaring fictional actions for a character to allow a game system to generate a "solution" is not solving a mystery. </p><p></p><p>They are all examples of play that involves pretending to solve a mystery. They all involve things being made up. They are resolved in different ways. </p><p></p><p>Categorizing any as real and the others as not real is just mistaken.</p><p></p><p></p><p></p><p>There may or may not be, depending on the game. </p><p></p><p></p><p></p><p>I'm not failing to understand the distinction you're making, I'm explaining why that distinction doesn't mean what you think it means.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9622078, member: 6785785"] No, what I'm saying is that Clue is no more about solving a real mystery than an RPG is. Moving a token around a gameboard and making guesses on whodunnit based on the room you're in is not solving a mystery. Declaring fictional actions for a character to prompt the GM to tell you what he's written down is not solving a mystery. Declaring fictional actions for a character to allow a game system to generate a "solution" is not solving a mystery. They are all examples of play that involves pretending to solve a mystery. They all involve things being made up. They are resolved in different ways. Categorizing any as real and the others as not real is just mistaken. There may or may not be, depending on the game. I'm not failing to understand the distinction you're making, I'm explaining why that distinction doesn't mean what you think it means. [/QUOTE]
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