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GM fiat - an illustration
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<blockquote data-quote="robertsconley" data-source="post: 9622814" data-attributes="member: 13383"><p>I prefer basket weaving as my go to example but muffins work just as well. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The general principle I found is that some folks enjoy pretending to be characters having adventures if their character lives have some structure to them.</p><p></p><p>For example, some would enjoy being more part of a noble court following their liege's agenda rather than being in charge of the noble court and having to come up with their own agenda.</p><p></p><p></p><p>The other thing I found is a lack of experience with the campaign's circumstances. For example, the group wants to play characters who are the crew of a starship but don't know much about starships and space travel. </p><p></p><p>In which case, this would involve me coaching the players on what they need to know, and the first few adventures/sessions would focus on getting them comfortable with that knowledge.</p><p></p><p>I would also leverage my experience as a referee to make this feel as organic as possible. But sometimes I will devote a session to getting folks up to speed. I often do this with more detailed systems, such as GURPS, and run them through combat, skill checks, and other scenarios. Combined this with trying out their characters in various situations to see if what they created matched what they wanted to create.</p><p></p><p>And I will do this with certain settings like Middle Earth, Star Trek, the Expanse, that have their quirks and feel compared to what most players know about a genre.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9622814, member: 13383"] I prefer basket weaving as my go to example but muffins work just as well. ;) The general principle I found is that some folks enjoy pretending to be characters having adventures if their character lives have some structure to them. For example, some would enjoy being more part of a noble court following their liege's agenda rather than being in charge of the noble court and having to come up with their own agenda. The other thing I found is a lack of experience with the campaign's circumstances. For example, the group wants to play characters who are the crew of a starship but don't know much about starships and space travel. In which case, this would involve me coaching the players on what they need to know, and the first few adventures/sessions would focus on getting them comfortable with that knowledge. I would also leverage my experience as a referee to make this feel as organic as possible. But sometimes I will devote a session to getting folks up to speed. I often do this with more detailed systems, such as GURPS, and run them through combat, skill checks, and other scenarios. Combined this with trying out their characters in various situations to see if what they created matched what they wanted to create. And I will do this with certain settings like Middle Earth, Star Trek, the Expanse, that have their quirks and feel compared to what most players know about a genre. [/QUOTE]
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