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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9622960" data-attributes="member: 6684958"><p>Hear, hear. No good player complains about the 'railroad' in my game....assuming they know about it, and often they don't. After all a great many players are just Players and don't know or care about all the Gamer Stuff.</p><p></p><p>This is the big difference between the games. Your game has a make believe pretend mystery.</p><p></p><p>My game has a real mystery. That is me, as the DM, creates a real mystery. Then the players, for real, must learn the details of everything. Once the players get all the details, they must for real put it all together to try and solve the mystery.</p><p></p><p>It is MUCH more real to have a player or group have to solve a real mystery for real using their own abilities and skills. It is much more real then the "you rolled an 11 and solved the mystery".</p><p></p><p></p><p>This just is such a sad way of looking at RPGs.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9622960, member: 6684958"] Hear, hear. No good player complains about the 'railroad' in my game....assuming they know about it, and often they don't. After all a great many players are just Players and don't know or care about all the Gamer Stuff. This is the big difference between the games. Your game has a make believe pretend mystery. My game has a real mystery. That is me, as the DM, creates a real mystery. Then the players, for real, must learn the details of everything. Once the players get all the details, they must for real put it all together to try and solve the mystery. It is MUCH more real to have a player or group have to solve a real mystery for real using their own abilities and skills. It is much more real then the "you rolled an 11 and solved the mystery". This just is such a sad way of looking at RPGs. [/QUOTE]
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