Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9623095" data-attributes="member: 42582"><p>I can't speak for [USER=82106]@AbdulAlhazred[/USER], but <em>What is the square root of 169?</em> is not a mystery. It's a logic puzzle, that might be easier or harder to solve; but the answer is contained in the question. Likewise, say, a chess puzzle of the form "White to mate in 3 moves".</p><p></p><p>I think of mysteries in terms of empirical questions whose answer is not known, is not obvious, and requires the collection of actual empirical information to solve.</p><p></p><p>Game play provides examples of "puzzle solving" that are neither logical puzzles nor empirical mysteries. Charades and Pictionary and rebuses are all examples: the players are not collecting empirical information and making inferences from that; they are being given clues and then trying to engage in interpretive/analogical reasoning (what is this a picture of? what film has a word in its title that rhymes with <em>smile</em>; etc).</p><p></p><p>Empirical information can help in these games, but it is not empirical information provided within the game, but rather empirical information about the participants that the players bring into the game (eg what is pemerton's approach to drawing things - eg what caricatures does he default to? what films has pemerton seen, that he is likely to then portray in charades? etc).</p><p></p><p>Classic D&D dungeon exploration is closer to these sorts of parlour games than it is to either Clue(do) or actually solving a mystery. So are CoC-esque mysteries, I think: the reasoning doesn't actually involve collecting empirical details and drawing empirical inferences from them, but rather collecting bits of information that one, as a player, knows <em>matter</em> to the game, and then working out what picture or pattern of events these point to.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9623095, member: 42582"] I can't speak for [USER=82106]@AbdulAlhazred[/USER], but [I]What is the square root of 169?[/I] is not a mystery. It's a logic puzzle, that might be easier or harder to solve; but the answer is contained in the question. Likewise, say, a chess puzzle of the form "White to mate in 3 moves". I think of mysteries in terms of empirical questions whose answer is not known, is not obvious, and requires the collection of actual empirical information to solve. Game play provides examples of "puzzle solving" that are neither logical puzzles nor empirical mysteries. Charades and Pictionary and rebuses are all examples: the players are not collecting empirical information and making inferences from that; they are being given clues and then trying to engage in interpretive/analogical reasoning (what is this a picture of? what film has a word in its title that rhymes with [I]smile[/I]; etc). Empirical information can help in these games, but it is not empirical information provided within the game, but rather empirical information about the participants that the players bring into the game (eg what is pemerton's approach to drawing things - eg what caricatures does he default to? what films has pemerton seen, that he is likely to then portray in charades? etc). Classic D&D dungeon exploration is closer to these sorts of parlour games than it is to either Clue(do) or actually solving a mystery. So are CoC-esque mysteries, I think: the reasoning doesn't actually involve collecting empirical details and drawing empirical inferences from them, but rather collecting bits of information that one, as a player, knows [I]matter[/I] to the game, and then working out what picture or pattern of events these point to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top