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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9623252"><p>I don’t think there is. I am not denying the role the GM plays or the role prep and notes play. I am saying this does not feel like a satisfying explanation because it reduces all of play to one very basic and stiff set of actions (the notion that it is simply about promoting the GM to reveal information). Revealing information is going to be part of it. But equally important will be having the NPCs in the mystery acting with their own agency. And there is also the passage of time and the adventure unfolds. The information in the notes is an important set of established facts. It isn’t everything. And there is going to be necessary extrapolation of notes and adjustment. It is the same reason I wouldn’t describe a dungeon crawl as just revealing as prompted what’s on the GM’s map. The map is a snap shot. And the GM is going to have to extrapolate because there is only so much information a map can include. And both these approaches can be making use of other tools like random tables for events. It is very common for murder mysteries to include ongoing murders for example. That is another key aspect of play that can’t just be reduced to the GM being prompted to reveal notes. It is a one note explanation of styles that involve multiple techniques for bringing the adventure to life (and yes notes are part of it)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9623252"] I don’t think there is. I am not denying the role the GM plays or the role prep and notes play. I am saying this does not feel like a satisfying explanation because it reduces all of play to one very basic and stiff set of actions (the notion that it is simply about promoting the GM to reveal information). Revealing information is going to be part of it. But equally important will be having the NPCs in the mystery acting with their own agency. And there is also the passage of time and the adventure unfolds. The information in the notes is an important set of established facts. It isn’t everything. And there is going to be necessary extrapolation of notes and adjustment. It is the same reason I wouldn’t describe a dungeon crawl as just revealing as prompted what’s on the GM’s map. The map is a snap shot. And the GM is going to have to extrapolate because there is only so much information a map can include. And both these approaches can be making use of other tools like random tables for events. It is very common for murder mysteries to include ongoing murders for example. That is another key aspect of play that can’t just be reduced to the GM being prompted to reveal notes. It is a one note explanation of styles that involve multiple techniques for bringing the adventure to life (and yes notes are part of it) [/QUOTE]
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