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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9623353" data-attributes="member: 6684958"><p>I would never use the words "player agency", those are your words, not mine. I would say my players have the freedom to do and try anything they want. For example in my game, no player asks me a question like "can my character do that". That can get you thrown out of the game. I want my players to just try it and see what happens. And this works out great! The good players in my game just try things...whatever they think of on a whim. Sometimes it works, sometimes not, but it is all fun.</p><p></p><p></p><p>The same...but different.</p><p></p><p>A big take away is our games might have some similarities, but are each very unique. While the other type of game you favor is always the same every time.</p><p></p><p></p><p>As I have mentioned before, in my game we do nearly exclusively in deep immersion in-character role playing(the acting kind).</p><p></p><p></p><p>Is this not moving the goal posts? </p><p></p><p>There is a huge difference between the games of "as a player you have agreed to go on this set adventure" and "this is a blank sandbox for you the player to do whatever they want and me, your humble servant DM to just make whatever you want on a whim".</p><p></p><p>Well, the DMG and Castle Guide have some farm related rules, and if your counting 2E as AD&D, and you should, there is much more about farming with rules.....but for the most part the DM would just make up a bunch of rules on the spot. </p><p></p><p></p><p>It does, beyond the rules.</p><p></p><p></p><p>Sounds good to me, and I agree.</p><p></p><p>Though I can see this as a BIG...really, really BIG problem for some people.</p><p></p><p></p><p>I don't agree that we all agree. </p><p></p><p></p><p>I might note I am one of those amazing people that remembers vast amounts of detail after very little exposure. </p><p></p><p></p><p>I think you forget the big main difference between your game and others:</p><p></p><p>I might glance at a note, say "nah", and just flick that note right off the table and just do whatever I want. Big Difference.</p><p></p><p></p><p>Well, my shorthand is more: some stuff I wrote down that I might or might not use.</p><p></p><p></p><p>Yes, but not based on you following that rulebook word for word.</p><p></p><p></p><p>I think you forgot an important one here:</p><p></p><p>4.Portraying Sherlock Holmes as a player character in an RPG</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9623353, member: 6684958"] I would never use the words "player agency", those are your words, not mine. I would say my players have the freedom to do and try anything they want. For example in my game, no player asks me a question like "can my character do that". That can get you thrown out of the game. I want my players to just try it and see what happens. And this works out great! The good players in my game just try things...whatever they think of on a whim. Sometimes it works, sometimes not, but it is all fun. The same...but different. A big take away is our games might have some similarities, but are each very unique. While the other type of game you favor is always the same every time. As I have mentioned before, in my game we do nearly exclusively in deep immersion in-character role playing(the acting kind). Is this not moving the goal posts? There is a huge difference between the games of "as a player you have agreed to go on this set adventure" and "this is a blank sandbox for you the player to do whatever they want and me, your humble servant DM to just make whatever you want on a whim". Well, the DMG and Castle Guide have some farm related rules, and if your counting 2E as AD&D, and you should, there is much more about farming with rules.....but for the most part the DM would just make up a bunch of rules on the spot. It does, beyond the rules. Sounds good to me, and I agree. Though I can see this as a BIG...really, really BIG problem for some people. I don't agree that we all agree. I might note I am one of those amazing people that remembers vast amounts of detail after very little exposure. I think you forget the big main difference between your game and others: I might glance at a note, say "nah", and just flick that note right off the table and just do whatever I want. Big Difference. Well, my shorthand is more: some stuff I wrote down that I might or might not use. Yes, but not based on you following that rulebook word for word. I think you forgot an important one here: 4.Portraying Sherlock Holmes as a player character in an RPG [/QUOTE]
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