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GM fiat - an illustration
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<blockquote data-quote="pemerton" data-source="post: 9623528" data-attributes="member: 42582"><p>Perhaps ironically given the subject matter, the bit that I have bolded is a red herring: in the fiction of any RPG that is not wildly absurdist in its themes, it is the case that any mystery has an "objective reality" within the fiction - a body was found somewhere, killed by someone for whatever reason, etc.</p><p></p><p>So I will focus on the first part of your post, which talks about the GM having authored some fiction: that so-and-so killed so-and-so for such-and-such reason, etc; with a principal goal of play being for the players, by making the sorts of moves a RPG permits them to make (ie declaring actions for their PCs), to learn whatever it is that the GM authored.</p><p></p><p>You claim that that is a real mystery, "really or actually solving something", and contrast that with RPGing where "the solution to the mystery hasn't been determined (= authored) yet and is discovered in play".</p><p></p><p>That claim is, in my view, false. If you read my reply to [USER=6790260]@EzekielRaiden[/USER] upthread, you'll see that your claim here rests on a failure to appreciate the full range of possibilities in RPGing.</p><p></p><p>Here's a mystery or two: what is the smallest prime number greater than 1,000,111,222,333,444? And how many factors does the natural number that immediately precedes it have?</p><p></p><p>I don't know the answer to either question. I'm guessing that you don't either. But there is any answer, and I know people (academic mathematicians) who are well-versed in the techniques for working out the answer <em>even if no one has yet written the answer down or worked it out before</em>.</p><p></p><p>What makes this possible, in mathematics, is that there are intimate relationships between <em>what is the case</em> and <em>establishing what is the case</em>.</p><p></p><p>There are RPGs that also establish those sorts of relationships. Not as mathematics does, via necessary inference and logical relationships. But via <em>compelling implications within a fiction</em> that are built up, over the course of play, by a series of techniques designed to give rise to them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9623528, member: 42582"] Perhaps ironically given the subject matter, the bit that I have bolded is a red herring: in the fiction of any RPG that is not wildly absurdist in its themes, it is the case that any mystery has an "objective reality" within the fiction - a body was found somewhere, killed by someone for whatever reason, etc. So I will focus on the first part of your post, which talks about the GM having authored some fiction: that so-and-so killed so-and-so for such-and-such reason, etc; with a principal goal of play being for the players, by making the sorts of moves a RPG permits them to make (ie declaring actions for their PCs), to learn whatever it is that the GM authored. You claim that that is a real mystery, "really or actually solving something", and contrast that with RPGing where "the solution to the mystery hasn't been determined (= authored) yet and is discovered in play". That claim is, in my view, false. If you read my reply to [USER=6790260]@EzekielRaiden[/USER] upthread, you'll see that your claim here rests on a failure to appreciate the full range of possibilities in RPGing. Here's a mystery or two: what is the smallest prime number greater than 1,000,111,222,333,444? And how many factors does the natural number that immediately precedes it have? I don't know the answer to either question. I'm guessing that you don't either. But there is any answer, and I know people (academic mathematicians) who are well-versed in the techniques for working out the answer [I]even if no one has yet written the answer down or worked it out before[/I]. What makes this possible, in mathematics, is that there are intimate relationships between [I]what is the case[/I] and [I]establishing what is the case[/I]. There are RPGs that also establish those sorts of relationships. Not as mathematics does, via necessary inference and logical relationships. But via [I]compelling implications within a fiction[/I] that are built up, over the course of play, by a series of techniques designed to give rise to them. [/QUOTE]
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