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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9623555"><p>You are free to point out possibilities you think I am missing. I am not pretending to know every RPG and to play the type of RPGs you play extensively. I was responding to [USER=6785785]@hawkeyefan[/USER]'s description of something and offering my experience running Hillfolk as a mystery. My point wasn't to say that there aren't other approaches that can also be about solving real mysteries, but that in this case it was clear to me that there was a major distinction between a mystery that is established by the GM at the start and one in the game we were playing where the solution to the mystery is created through dialogue. I also said I was aware that there are ways to mitigate some of the issues we encounters (and I was also clear that I didn't consider this a problem with the game, it was a very fun adventure, but it was distinction worth being aware of) </p><p></p><p></p><p></p><p>I am not a math person so you will need to use a different example to make your point here </p><p></p><p></p><p>Again feel free to offer up some concrete examples. I am not saying there aren't other approaches that could also be about solving a real mystery. just going by the description you have provided though, this sounds like it would create a consistent mystery but not an objective one in the sense of you would be able to guess and confirm the answer earlier in the session than intended. It doesn't sound to me like there was any established fact of who was murdered, by whom and what and how, prior to the start of play. I could be missing something though</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9623555"] You are free to point out possibilities you think I am missing. I am not pretending to know every RPG and to play the type of RPGs you play extensively. I was responding to [USER=6785785]@hawkeyefan[/USER]'s description of something and offering my experience running Hillfolk as a mystery. My point wasn't to say that there aren't other approaches that can also be about solving real mysteries, but that in this case it was clear to me that there was a major distinction between a mystery that is established by the GM at the start and one in the game we were playing where the solution to the mystery is created through dialogue. I also said I was aware that there are ways to mitigate some of the issues we encounters (and I was also clear that I didn't consider this a problem with the game, it was a very fun adventure, but it was distinction worth being aware of) I am not a math person so you will need to use a different example to make your point here Again feel free to offer up some concrete examples. I am not saying there aren't other approaches that could also be about solving a real mystery. just going by the description you have provided though, this sounds like it would create a consistent mystery but not an objective one in the sense of you would be able to guess and confirm the answer earlier in the session than intended. It doesn't sound to me like there was any established fact of who was murdered, by whom and what and how, prior to the start of play. I could be missing something though [/QUOTE]
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