Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9623564" data-attributes="member: 42582"><p>Your claim about <em>independence</em> is contentious - Wittgenstein, for instance, takes a very different view on that from Plato. But could nevertheless set maths exams.</p><p></p><p>What makes possible what I described is not <em>independence</em> but <em>canonical inference rules</em>.</p><p></p><p>I am not talking about portrayal. That's a red herring. Basil Rathbone portrayed someone solving mysteries. But all he was doing was following a script.</p><p></p><p>And I don't know why you use the first person - <em>I am solving a mystery</em> - when the techniques that I pointed to are expressly oriented around multiple participants with defined roles that involve both permissions and constraints, which are themselves dynamic in nature.</p><p></p><p></p><p>Your insistence on prior authorship is refuted by the mathematics example, where solution is possible without prior authorship.</p><p></p><p>So the actual question becomes, <em>can a RPG emulate the canonical inference rules of mathematics?</em> Of course we are talking about a different domain - genre fiction - and hence the nature of the inference rules is very different - they are concerned with <em>what is compelling, given the established fiction and the constraints under which some new bit of fiction is required to be articulated?</em></p><p></p><p>There does not need to be a unique solution across the whole space of possible fictions and RPGers, either. There only needs to be a <em>uniquely salient</em> solution for <em>this group of RPGers, here and now in their play</em>.</p><p></p><p>Perhaps you've never experienced that. I have.</p><p></p><p>EDIT: Not any old set of RPG techniques can do this. If all someone was familiar with was, say the DL modules and a CoC module from the same period, then I don't know if they would work out how to do this.</p><p></p><p>But RPG design has moved on from that era. Other techniques have been discovered - for instance, ways of integrating player-authored priorities into GM authority over scene-framing and consequence.</p><p></p><p>Vincent Baker points to it here: <a href="http://lumpley.com/index.php/anyway/thread/360" target="_blank">anyway: Rules vs Vigorous Creative Agreement</a> (I'm eliding a footnote; italics original):</p><p></p><p style="margin-left: 20px">As far as I'm concerned, the purpose of an rpg's rules is to create the unwelcome and the unwanted in the game's fiction. The reason to play by rules is because you want the unwelcome and the unwanted - you want things that no vigorous creative agreement would ever create. And it's not that you want one person's wanted, welcome vision to win out over another's - that's weak sauce. No, what you want are outcomes that upset <em>every single person at the table</em>. You want things that if you hadn't agreed to abide by the rules' results, you would reject.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9623564, member: 42582"] Your claim about [I]independence[/I] is contentious - Wittgenstein, for instance, takes a very different view on that from Plato. But could nevertheless set maths exams. What makes possible what I described is not [I]independence[/I] but [I]canonical inference rules[/I]. I am not talking about portrayal. That's a red herring. Basil Rathbone portrayed someone solving mysteries. But all he was doing was following a script. And I don't know why you use the first person - [I]I am solving a mystery[/I] - when the techniques that I pointed to are expressly oriented around multiple participants with defined roles that involve both permissions and constraints, which are themselves dynamic in nature. Your insistence on prior authorship is refuted by the mathematics example, where solution is possible without prior authorship. So the actual question becomes, [I]can a RPG emulate the canonical inference rules of mathematics?[/I] Of course we are talking about a different domain - genre fiction - and hence the nature of the inference rules is very different - they are concerned with [I]what is compelling, given the established fiction and the constraints under which some new bit of fiction is required to be articulated?[/I] There does not need to be a unique solution across the whole space of possible fictions and RPGers, either. There only needs to be a [I]uniquely salient[/I] solution for [I]this group of RPGers, here and now in their play[/I]. Perhaps you've never experienced that. I have. EDIT: Not any old set of RPG techniques can do this. If all someone was familiar with was, say the DL modules and a CoC module from the same period, then I don't know if they would work out how to do this. But RPG design has moved on from that era. Other techniques have been discovered - for instance, ways of integrating player-authored priorities into GM authority over scene-framing and consequence. Vincent Baker points to it here: [URL="http://lumpley.com/index.php/anyway/thread/360"]anyway: Rules vs Vigorous Creative Agreement[/URL] (I'm eliding a footnote; italics original): [indent]As far as I'm concerned, the purpose of an rpg's rules is to create the unwelcome and the unwanted in the game's fiction. The reason to play by rules is because you want the unwelcome and the unwanted - you want things that no vigorous creative agreement would ever create. And it's not that you want one person's wanted, welcome vision to win out over another's - that's weak sauce. No, what you want are outcomes that upset [I]every single person at the table[/I]. You want things that if you hadn't agreed to abide by the rules' results, you would reject.[/indent] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top