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<blockquote data-quote="zakael19" data-source="post: 9623566" data-attributes="member: 7044099"><p>I don’t think I’d find mapping a 4e skill challenge to what I’m talking about quite appropriate. I don’t have the familiarity with the mechanics of the rest of the games to say. It’s more structuring the conversation around openness, vulnerability, etc. To quote Baker, drawing a line between AW's conflict-centric design and UHH:</p><p></p><p>"In Under Hollow Hills, your character isn’t a bundle of vision, self-interest, and survival instincts, armored up and armed to the teeth. Instead, your character is a bundle of <em>what do I want?</em> and <em>what do I have to give?"</em></p><p></p><p>I've just been percolating on how to wrap that back into the games that I play that <em>are </em>primarily about conflict creation/clarification/escalation (occasional resolution), and how I can reduce feeling like I'm either sustaining relationships via fiat or always falling back on conflict moves (poor [USER=71235]@niklinna[/USER] 's Ranger and his boyfriend). AW actually makes it pretty easy, you see some of their thoughts bleeding into the playbooks and design for AW: Burned Over and its Sword and Sorcery spin.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9623566, member: 7044099"] I don’t think I’d find mapping a 4e skill challenge to what I’m talking about quite appropriate. I don’t have the familiarity with the mechanics of the rest of the games to say. It’s more structuring the conversation around openness, vulnerability, etc. To quote Baker, drawing a line between AW's conflict-centric design and UHH: "In Under Hollow Hills, your character isn’t a bundle of vision, self-interest, and survival instincts, armored up and armed to the teeth. Instead, your character is a bundle of [I]what do I want?[/I] and [I]what do I have to give?"[/I] I've just been percolating on how to wrap that back into the games that I play that [I]are [/I]primarily about conflict creation/clarification/escalation (occasional resolution), and how I can reduce feeling like I'm either sustaining relationships via fiat or always falling back on conflict moves (poor [USER=71235]@niklinna[/USER] 's Ranger and his boyfriend). AW actually makes it pretty easy, you see some of their thoughts bleeding into the playbooks and design for AW: Burned Over and its Sword and Sorcery spin. [/QUOTE]
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