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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9623885" data-attributes="member: 6684958"><p>I really wonder about all this, as all the words used just don't fit.</p><p></p><p>So, like I often say When a DM is a fan of the players/characters, a Buddy DM and rolls out the Red Carpet with the Easy Button, the game has no agency: the characters have already 'won' and are just playing through the game to see how they won.</p><p></p><p>Typical of simple, casual games. The players can do whatever and often just goof off, as no matter what the DM will just have the positive outcome happen. I lot like most media fiction.</p><p></p><p>The problem with this line of thinking is so many players think that if their character sneezes that they alter game reality, and that is just dumb.</p><p></p><p>Okay?</p><p></p><p>Yes.</p><p></p><p>While I can understand the "player whine and cry" here, I would say they are just completely wrong. A player can just do whatever they tell like on a whim and then say "I'm super duper and win the game forevers!"</p><p></p><p>To solve a mystery or any unknown, you have to take reasonable common sense actions to do so. You can not just "do anything". Of course, this is what you see in most fiction...even more so TV shows and movies. As they have a time limits, the characters will just do something and "BONK" a clue will fall into their laps and they will solve the whole mystery, problem or such.</p><p></p><p></p><p></p><p>Well, if the players are not solving a real mystery for real....the other option, as the above, is for the DM to just random make stuff as the players tell them too, until the DM says "done".</p><p></p><p>I call this Cinematic Play: the DM makes the story/plot/game world right in front of whatever the players randomly do. </p><p></p><p></p><p>Of course all this gets lost in all the words.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9623885, member: 6684958"] I really wonder about all this, as all the words used just don't fit. So, like I often say When a DM is a fan of the players/characters, a Buddy DM and rolls out the Red Carpet with the Easy Button, the game has no agency: the characters have already 'won' and are just playing through the game to see how they won. Typical of simple, casual games. The players can do whatever and often just goof off, as no matter what the DM will just have the positive outcome happen. I lot like most media fiction. The problem with this line of thinking is so many players think that if their character sneezes that they alter game reality, and that is just dumb. Okay? Yes. While I can understand the "player whine and cry" here, I would say they are just completely wrong. A player can just do whatever they tell like on a whim and then say "I'm super duper and win the game forevers!" To solve a mystery or any unknown, you have to take reasonable common sense actions to do so. You can not just "do anything". Of course, this is what you see in most fiction...even more so TV shows and movies. As they have a time limits, the characters will just do something and "BONK" a clue will fall into their laps and they will solve the whole mystery, problem or such. [B][/B] Well, if the players are not solving a real mystery for real....the other option, as the above, is for the DM to just random make stuff as the players tell them too, until the DM says "done". I call this Cinematic Play: the DM makes the story/plot/game world right in front of whatever the players randomly do. Of course all this gets lost in all the words. [/QUOTE]
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