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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9624036"><p>This realy is going to be style dependent so I probably shouldn't speak generally. But I would say when I run a mystery like this, if the point is for the players to solve it, I am not going to alter core facts about the mystery. I never said you would alter that stuff. I said you would adapt to what the players are doing. So for example, I may have a note that the suspect who committed the murder was having an affair with the victim's wife and that there is a letter in a desk from her to him. But maybe I didn't think of a few other ways this kind of information could have gotten out. So if the players propose something like, checking a phone for text messages, surely there is a chance there would be a text message exchange between them. So a GM might simply decide there was, roll, etc. There is just a lot of stuff that can come up that is more than the GM simply revealing notes as the players prompt them</p><p></p><p></p><p>I mean play involves the GM prepping and probably taking notes. But you can't reduce this style of play to "players prompt GM to reveal contents of his notes". Sure you can see why people are finding this an unsatisfactory explanation of what is going on</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9624036"] This realy is going to be style dependent so I probably shouldn't speak generally. But I would say when I run a mystery like this, if the point is for the players to solve it, I am not going to alter core facts about the mystery. I never said you would alter that stuff. I said you would adapt to what the players are doing. So for example, I may have a note that the suspect who committed the murder was having an affair with the victim's wife and that there is a letter in a desk from her to him. But maybe I didn't think of a few other ways this kind of information could have gotten out. So if the players propose something like, checking a phone for text messages, surely there is a chance there would be a text message exchange between them. So a GM might simply decide there was, roll, etc. There is just a lot of stuff that can come up that is more than the GM simply revealing notes as the players prompt them I mean play involves the GM prepping and probably taking notes. But you can't reduce this style of play to "players prompt GM to reveal contents of his notes". Sure you can see why people are finding this an unsatisfactory explanation of what is going on [/QUOTE]
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