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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9624068"><p>If I am following you, solving it properly would mean getting to the actual truth. But this honestly sounds like a scenario intended to lead the players into convicting the wrong person because the evidence and circumstances create a false impression (again if I follow you, possible my quick read missed something). If that is the case there is still an objective and real mystery, it just might be that the players don't discover the truth because the way you designed it (or they might dramatically discover it later when it is too late and the wrong person has either spent years in jail or been hanged). I don't think anything here changes much of what we said. There is no guarantee the players successfully solve such a mystery. That is on of the most talked about aspects of this kind of adventure structure</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9624068"] If I am following you, solving it properly would mean getting to the actual truth. But this honestly sounds like a scenario intended to lead the players into convicting the wrong person because the evidence and circumstances create a false impression (again if I follow you, possible my quick read missed something). If that is the case there is still an objective and real mystery, it just might be that the players don't discover the truth because the way you designed it (or they might dramatically discover it later when it is too late and the wrong person has either spent years in jail or been hanged). I don't think anything here changes much of what we said. There is no guarantee the players successfully solve such a mystery. That is on of the most talked about aspects of this kind of adventure structure [/QUOTE]
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