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<blockquote data-quote="deleuzian_kernel" data-source="post: 9624086" data-attributes="member: 7036985"><p>Great! So it seems that all three of you agree that whether or not the mystery is “solved” does not prevent the situation from resolving. Whether the players <strong>succeed fully, succeed partially, or fail</strong> altogether at discovering <strong>some, all, or none </strong>of the details of the mystery, <strong>play can and does go on</strong>. The scenario reaches some form of resolution regardless of how much of the prewritten backstory becomes known to the players. I hope you won't be surprised to know that this is how us narrativists play too when we play with pre-written backstory.</p><p></p><p>If that’s the case, then when we go back and look at the prewritten backstory, we realize that the only purpose it’s serving is to provide <strong>a scaffolding for play, </strong>it’s situational material.</p><p></p><p>Which leads me back to what I’ve been trying to point at from the start: If the investigation can resolve meaningfully whether the players uncover the backstory or not, then the so-called "objectivity" of the mystery is structurally irrelevant to the experience of continued play. What matters is not whether the GM has a secret answer, but whether the investigation <strong>changes the fiction, the characters, and the stakes</strong> — whether the players’ actions materially shape how things turn out.</p><p></p><p>That’s why I keep pressing on what you mean by “solving” the mystery. Because from everything you've said, it seems like you’re using "solved" as a kind of metaphysical status — something that exists outside and beyond play — when what actually matters is how the investigation procedurally reshapes the situation at the table.</p><p></p><p>This puts me in a great position to argue that, what I think you all actually mean when you say that there needs to be <strong>a pre-written backstory</strong> for things to feel <strong>"real</strong>" is something actually a little different. I think what you’re pointing at is the desire you have for your players to arrive at their conclusions by navigating clues and circumstances that present themselves as <strong>objective, external facts </strong>via logical extrapolation and a little bit of guesswork<strong>.</strong> You want the players’ logical leaps, their deductions, their failures and insights to feel like they are being tested against a solid, pre-existing framework, rather than something improvised in response to their actions.</p><p></p><p>That’s a valid aesthetic preference. But it’s not the same thing as saying that the existence of that backstory is what makes the mystery “real.” <strong>What makes it real is whether the players' engagement with the investigation carries weight in how the fiction unfolds.</strong> You can structure that weight around mental struggle against pre-authored material (the puzzle solving element), sure — but as many on the other side have tried to made clear, you can also structure that weight through emergent, procedural play that makes the ongoing and developing mystery <strong>have real consequences and provoke hard choices </strong>on the go.</p></blockquote><p></p>
[QUOTE="deleuzian_kernel, post: 9624086, member: 7036985"] Great! So it seems that all three of you agree that whether or not the mystery is “solved” does not prevent the situation from resolving. Whether the players [B]succeed fully, succeed partially, or fail[/B] altogether at discovering [B]some, all, or none [/B]of the details of the mystery, [B]play can and does go on[/B]. The scenario reaches some form of resolution regardless of how much of the prewritten backstory becomes known to the players. I hope you won't be surprised to know that this is how us narrativists play too when we play with pre-written backstory. If that’s the case, then when we go back and look at the prewritten backstory, we realize that the only purpose it’s serving is to provide [B]a scaffolding for play, [/B]it’s situational material. Which leads me back to what I’ve been trying to point at from the start: If the investigation can resolve meaningfully whether the players uncover the backstory or not, then the so-called "objectivity" of the mystery is structurally irrelevant to the experience of continued play. What matters is not whether the GM has a secret answer, but whether the investigation [B]changes the fiction, the characters, and the stakes[/B] — whether the players’ actions materially shape how things turn out. That’s why I keep pressing on what you mean by “solving” the mystery. Because from everything you've said, it seems like you’re using "solved" as a kind of metaphysical status — something that exists outside and beyond play — when what actually matters is how the investigation procedurally reshapes the situation at the table. This puts me in a great position to argue that, what I think you all actually mean when you say that there needs to be [B]a pre-written backstory[/B] for things to feel [B]"real[/B]" is something actually a little different. I think what you’re pointing at is the desire you have for your players to arrive at their conclusions by navigating clues and circumstances that present themselves as [B]objective, external facts [/B]via logical extrapolation and a little bit of guesswork[B].[/B] You want the players’ logical leaps, their deductions, their failures and insights to feel like they are being tested against a solid, pre-existing framework, rather than something improvised in response to their actions. That’s a valid aesthetic preference. But it’s not the same thing as saying that the existence of that backstory is what makes the mystery “real.” [B]What makes it real is whether the players' engagement with the investigation carries weight in how the fiction unfolds.[/B] You can structure that weight around mental struggle against pre-authored material (the puzzle solving element), sure — but as many on the other side have tried to made clear, you can also structure that weight through emergent, procedural play that makes the ongoing and developing mystery [B]have real consequences and provoke hard choices [/B]on the go. [/QUOTE]
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